Arena of Terth
The Arena of Terth is located in the northwest corner of Sierhaven. It is a 40 wave PvE challenge which tests the player's abilities. Class skills are not enabled, and you must remove all armor/items before entering. There are bosses every 5 waves, with the exception being the final 5 waves (36-40), which each contain a boss. Some waves consist of secondary groups of enemies which spawn after a set amount of time. There is a checkpoint after completing wave 20, which allows players to start from wave 21 when trying the arena again. Starting from the checkpoint provides 4 Blood Dust and 192 Soul Dust.
Waves
Note: This Section is incomplete and may be inaccurate. The first three waves are always a normal wave. The fourth in a set of five is always a two part wave. The fifth is always a boss. The only exception is the final set of waves.
'This guide is incomplete
Wave | Monsters | Strategy |
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Wave 1 |
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Punch them to death. Scavengers are zombies. Easy to hit. |
Wave 2 |
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Punch them to death. Rats are Endermites, and are harder to hit. |
Wave 3 |
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Punch them to death. Be careful, both sets hit harder than previous waves. |
Wave 4 | First Group:
Second Group:
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First, 4 speedy skeletons spawn. Be careful of how quickly they move and kill them fast. After a bit, 4 more spawn but also with 3 Endermites. Defeat them. |
Wave 5 - Boss Wave 1 | Luke the Empowered Scavenger | Luke is a Skeleton. He shoots arrows and teleports around the arena. When he teleports, he summons a Plague Rat where he teleported from(a slowly decaying Endermite). |
Wave 6 |
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Plague Spiders have Jump Boost. Plaguebringers drop potions on death that debuff anyone they touch - but also give buffs. Make sure to avoid buffed Plaguebringers. |
Wave 7 |
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Plague Monstrosities drop powerful lingering potions on death. Stay away from them. |
Wave 8 |
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Wave 9 | First Group:
Second Group:
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Wave 10 - Boss Wave 2 |
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Wither Skeleton with strong melee attacks. After every {x} seconds, he summons a Plaguebringer. |
Wave 11 |
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Make sure to dodge the arrows shot by the skeletons. They have punch and can knock you into the lava. |
Wave 12 |
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The wisps wield scythes with immense knockback. Stay grounded and near walls during this wave. |
Wave 13 |
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Wave 14 | First Group:
Second Group:
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Control is important in the first part of this wave. Try not to get swarmed. Letting yourself get hit while bouncing between wisps in the middle is a viable strategy, if you don't care about your armor. |
Wave 15 - Boss Wave 3 | Phantom of the North Winds | Skeleton archer with a punch bow. Strafe and dodge his arrows before striking. |
Wave 16 |
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Mindfasers are guardians - use the pillars to negate the laser. Kill the creature the mindfaser is riding first - they increase in speed dramatically without the mindfaser atop them. |
Wave 17 |
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Wave 18 |
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Water Colossi have powerful knockback enchantments on their weapons. The counter to this is that they are slow. Stay grounded and kite them around. |
Wave 19 | First Group:
Second Group:
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Wave 20 - Boss Wave 4 |
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The eternal mindfaser gives you blindness and slowness as long as it is alive. Use the pillars to strafe, but know that that will not always work. Bring healing potions.
Additionally, the eternal mindfaser summons a higher mindfaser every {x} seconds. |
Wave 21 |
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Enemies in this group of waves teleport every {x} seconds. Not too difficult of a mechanic to deal with, just annoying. |
Wave 22 |
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Ender Piercer has punch on his bow. Stay away from the lava. |
Wave 23 |
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Wave 24 | First Group:
Second Group:
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Wave 25 - Boss Wave 5 |
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In addition to teleporting himself, Adrash also teleports you. He can teleport you horizontally or vertically, and can teleport you to a position where you are looking straight up. Adrash himself, however, is very slow and easily kiteable. |
Wave 26 |
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The fire colossi use the same logic as the mindfasers in waves 16-20 - kill the creature on the bottom first. Bad things happen if you don't.
The fire spiders are annoying but manageable. Try to avoid trading hits with them. |
Wave 27 |
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Wave 28 |
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Fire Titans are scary - flame bows with punch as well. Try to get the titan to shoot a spider to take its attention off of you while you kill the remaining spiders. |
Wave 29 | First Group:
Second Group:
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For the first group, try to get the titans to fight each other and then kill them as they fight. For the second group, deal with them as you have previously. |
Wave 30 - Boss Wave 6 |
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Abraxás switches between a bow and a sword depending on how close the player is to him. His melee hits like a truck, bring a bow to this fight. |
Wave 31 |
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Wave 32 |
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Wave 33 |
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Wave 34 | First Group:
Second Group:
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Wave 35 - Boss Wave 7 |
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summons "Baudric's Shadows" that die in 1 hit, earth charm is helpful here for thorns but not required |
Wave 36 - Boss Wave 8 |
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Wave 37 - Boss Wave 9 |
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Wave 38 - Boss Wave 10 |
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Wave 39 - Boss Wave 11 |
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Wave 40 - Boss Wave 12 |
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Yeigar has two phases. In the first phase he takes knockback as normal, very infrequently summons clones, and strikes lightning and turns the floor to lava. In the second phase, he does all of the above abilities, however he does them more frequently. In addition, he does not take knockback and occasionally summons blazes for a few seconds. |
Shop
Edward the Alchemist
Item Name | Cost | Effects | Lore |
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Cough Syrup | 2 Soul Dust | Regeneration (0:10) | People underestimate its healing properties. |
Extinguisher | 2 Soul Dust |
Splash Potion Fire Resistance (0:10) |
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Swift Mixture | 10 Soul Dust | Speed (1:00) [+20% Speed]
Haste (1:00) [+10% Attack Speed] |
You can see whirlpools forming inside. |
Liquid Bandage | 12 Soul Dust | Instant Health
Regeneration II (0:30) |
Nyr tech at its best! |
Greater Swift Mixture | 17 Soul Dust | Speed III (2:00) [+60% Speed]
Haste II (2:00) [+20% Attack Speed] |
The liquid inside forms a small tornado. |
Healing Bomb | 17 Soul Dust |
Lingering Potion Instant Health Regeneration II (0:00) |
Not to be confused with a Holy Grenade! |
Throwable Bandage | 17 Soul Dust |
Splash Potion Instant Health III |
Okay, this might be going too Farr. |
Totem of Undying Extract | 30 Soul Dust | Instant Health II
Regeneration II (1:00) Resistance (0:20) Health Boost (0:20) [+4 Max Health] Saturation (0:20) |
Just a sip makes you feel empowered. |
Goddess Brew | 18 Soul Dust
1 Blood Dust |
Regeneration III (0:40)
Resistance II (0:40) Health Boost V (0:40) [+20 Max Health] Absorption V (0:40) Saturation II (0:40) Glowing (0:40) |
Just holding it fills you with starlight. |
Silvanas the Fletcher
Item Name | Cost | Stats | Enchantments |
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Basic Bow | 12 Soul Dust | 8 Projectile Damage
1 Projectile Speed |
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Advanced Bow | 18 Soul Dust | 10 Projectile Damage
1 Projectile Speed |
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Begone BowTM | 20 Soul Dust | 8 Projectile Damage
1 Projectile Speed |
Punch 1 |
Everlasting Bow | 22 Soul Dust | 10 Projectile Damage
1 Projectile Speed |
Mending |
Supreme Bow | 32 Soul Dust | 12 Projectile Damage
1 Projectile Speed |
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Bound Bow | 48 Soul Dust | 8 Projectile Damage
1 Projectile Speed |
Infinity |
Arrow x8 | 4 Soul Dust | ||
Arrow of Slowness x4 | 3 Soul Dust | Slowness (00:11) |
Geraldo the Cook
Item | Cost |
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3 Carrots | 2 Soul Dust |
Cooked Chicken | 2 Soul Dust |
Rabbit Stew | 4 Soul Dust |
2 Steaks | 5 Soul Dust |
2 Golden Carrots | 5 Soul Dust |
5 Baked Potatoes | 10 Soul Dust |
Golden Apple | 12 Soul Dust |
Dox the Armourer
Item Name | Price | Stats | Enchantments |
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Basic Leather Cap | 4 Soul Dust | +1.5 Armor | |
Basic Leather Tunic | 8 Soul Dust | +1.5 Armor | |
Basic Leather Pants | 7 Soul Dust | +1.5 Armor | |
Basic Leather Boots | 4 Soul Dust | +1.5 Armor | |
Fighter's Helmet | 12 Soul Dust | +3 Armor | Unbreaking I |
Fighter's Tunic | 17 Soul Dust | +3 Armor | Unbreaking I |
Fighter's Pants | 16 Soul Dust | +3 Armor | Unbreaking I |
Fighter's Boots | 12 Soul Dust | +3 Armor | Unbreaking I |
Ponderous Helmet | 13 Soul Dust | +2 Armor
+1 Knockback Resistance |
Unbreaking II |
Ponderous Chestplate | 18 Soul Dust | +2 Armor
+1 Knockback Resistance |
Unbreaking II |
Ponderous Leggings | 17 Soul Dust | +2 Armor
+1 Knockback Resistance |
Unbreaking II |
Ponderous Boots | 13 Soul Dust | +2 Armor
+1 Knockback Resistance |
Unbreaking II |
Waterfall Helmet | 13 Soul Dust | +2.5 Armor
+3% Speed |
Projectile Protection I
Fire Protection I |
Waterfall Chestplate | 18 Soul Dust | +2.5 Armor
+3% Speed |
Projectile Protection I
Fire Protection I |
Waterfall Pants | 17 Soul Dust | +2.5 Armor
+3% Speed |
Projectile Protection I
Fire Protection I |
Waterfall Boots | 13 Soul Dust | +2.5 Armor
+3% Speed |
Projectile Protection I
Fire Protection I |
Soul Helmet | 13 Soul Dust | +1.5 Armor | Mending |
Soul Chestplate | 13 Soul Dust | +1.5 Armor | Mending |
Soul Leggings | 13 Soul Dust | +1.5 Armor | Mending |
Soul Boots | 13 Soul Dust | +1.5 Armor | Mending |
Gladiator's Helmet | 29 Soul Dust | +3.5 Armor | Melee Protection II |
Gladiator's Chestplate | 32 Soul Dust | +3.5 Armor | Melee Protection II |
Gladiator's Pants | 31 Soul Dust | +3.5 Armor | Melee Protection II |
Gladiator's Boots | 29 Soul Dust | +3.5 Armor | Melee Protection II |
Warrie the Weaponsmith
Item Name | Price | Stats | Enchantments |
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Wooden Sword | 6 Soul Dust | 4 Attack Damage
1.6 Attack Speed |
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Wooden Axe | 6 Soul Dust | 7 Attack Damage
0.8 Attack Speed |
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Stone Sword | 15 Soul Dust | 5 Attack Damage
1.6 Attack Speed |
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Stone Axe | 15 Soul Dust | 9 Attack Damage
0.8 Attack Speed |
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Basic Booper | 15 Soul Dust | 5 Attack Damage
1 Attack Speed |
Knockback 1
Unbreaking 1 |
Battlesign | 17 Soul Dust | 6 Attack Damage
1.2 Attack Speed |
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Soul Devouring Sword | 30 Soul Dust | 4.5 Attack Damage
1.6 Attack Speed |
Sweeping Edge II
Looting I Mending |
Soul Devouring Axe | 30 Soul Dust | 8 Attack Damage
1 Attack Speed |
Looting I
Unbreaking I Mending |
Soul Devouring Booper | 30 Soul Dust | 4 Attack Damage
1 Attack Speed |
Knockback I
Fire Aspect II Unbreaking I Mending |
Advanced Stone Sword | 40 Soul Dust | 6 Attack Damage
1.6 Attack Speed |
Sweeping Edge II
Unbreaking IV |
Advanced Stone Axe | 40 Soul Dust | 10 Attack Damage
0.8 Attack Speed |
Unbreaking IV |
Advanced Booper | 40 Soul Dust | 7 Attack Damage
1 Attack Speed |
Knockback II
Unbreaking III |
Advanced Battlesign | 40 Soul Dust | 7 Attack Damage
1.4 Attack Speed |
Sigurd the Spellweaver
Item Name | Price | Stats | Enchantments |
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Crown of the Forbidden Yew | Green Basic Leather Cap
1 Blood Dust |
+3 Armor
-10% Speed +7 Knockback Resistance |
Projectile Protection III
Unbreakable |
Uniform of the Arena Champion | Red Basic Leather Tunic
2 Blood Dust |
+3 Armor
+20% Attack Damage |
Melee Protection I
Unbreakable |
Starshine Pants | Yellow Basic Leather Pants
2 Blood Dust |
+2 Armor
+6 Max Health |
Fire Protection III
Unbreakable |
Galoshes of the Waves and Winds | Blue Basic Leather Boots
1 Blood Dust |
+3 Armor
+15% Speed |
Feather Falling X
Unbreakable |
Notes:
- Sigurd sells replica items in the fake arena shop once the player has beaten Wave 40
- You can dye armor by combining Basic Leather Armor from Dox with a charm from Jeremiah in a crafting grid. The blood charm is red dye, the speed charm is blue dye, the earth charm is green dye, and the life charm is yellow dye.
Jeremiah the Spellbinder
Item Name | Cost | Stats | Enchantments |
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Blood Charm | 15 Soul Dust
1 Blood Dust |
+15% Attack Damage | |
Speed Charm | 15 Soul Dust
1 Blood Dust |
+10% Speed | Projectile Protection I |
Earth Charm | 15 Soul Dust
1 Blood Dust |
+1 Armor
+3 Knockback Resistance +2 Thorns Damage |
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Life Charm | 15 Soul Dust
1 Blood Dust |
+1 Armor
+2 Max Health |
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Agility Charm | 7 Soul Dust
1 Purple Dye |
+35% Attack Speed | |
Ice Charm | 7 Soul Dust
1 Cyan Dye |
+30% Attack Damage
-5% Speed +4 Knockback Resistance |
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Fire Charm | 7 Soul Dust
1 Orange Dye |
+15% Attack Damage
+10% Speed |
Fire Protection II |
Supreme Speed Charm | 22 Soul Dust
1 Light Blue Dye |
+10% Attack Speed
+20% Speed |
Projectile Protection II |
Hope Charm | 22 Soul Dust
1 Lime Dye |
+1 Armor
+6 Max Health |
Fire Protection I |
Superior Blood Charm | 22 Soul Dust
1 Pink Dye |
+2 Armor
+15% Attack Damage |
Melee Protection II |
Broken Ancient Blade | 22 Soul Dust
1 Magenta Dye |
6 Attack Damage
1.6 Attack Speed |
Knockback I
Fire Aspect I Smite IV Unbreaking IX |
Strategy
Get to round 20 for the checkpoint for this strategy to work, but in general buy armor and get a weapon you are comfortable with. The general strategy is to kill the ranged enemies first then the melee enemies.
Round 20-25
Before you start round 20, buy the Blood Charm and the Life Charm from Jeremiah the Spellbinder. Combine the Blood Charm with a Basic Leather Tunic bought from Dox the Armourer in your crafting box. Afterward go Sigurd the Spellweaver and buy Uniform of the Arena Champion. Once acquired get the Soul Devouring Axe from Warrie the Weaponsmith. Buy some food, but mainly save money for golden apples for the final fight.
Round 25-30
Buy Gladiator armor (Helmet, Pants, Boots) from Dox the Armourer. Continue on. Make sure to target the blazes and spiders during these rounds. The wither skeletons are slow so you can just circle them while damaging the blazes with your axe.
Round 30-35
First get Basic Leather Pants from Dox the Armourer and combine them with your Life Charm. Then buy Starshine Pants from Sigurd the Spellweaver. Afterward get yourself an Advanced Stone Sword and make sure to stay near the center during these rounds. Make sure to swipe the enemies as critical hits do not do extra damage. Swipe as many enemies as possible and target the skeletons with the golden hoes. Aside from that, practice makes perfect and good luck.
Round 36
Buy golden apples and food with an Advanced Stone Axe, and good luck on this boss fight. The only challenging attack is when the boss starts glowing meaning they will speed towards you. Try running around and dodging it.
Round 37-39
Land critical hits and dodge, nothing much good luck.
Round 40
This boss is tough, so dodge as much as possible. When arrow attack comes, just run around and do not get hit. When blaze attack happens, run around in a circle and do not get hit. When the clone ability happens switch to your sword. When the lava attack happens jump on top some structures and run away from boss. Try to land as many attacks on the boss as possible and good luck.