Dungeon Delves
Dungeon delves are optional, harder versions of certain Dungeons in Monumenta. When creating a delve instance of a dungeon, players select modifiers which make mobs stronger and grant them powerful abilities. In return, epic materials can be found in chests in increasing numbers based on the number of depth points the selected modifiers are worth, and these materials can be used for delve epics and delve infusions
Once a player has unlocked delves for a certain dungeon, speaking to a golem in that dungeon's lobby with the respective dungeon key will grant the option to begin the dungeon as a normal instance or open the delve customization interface. After selecting their desired modifiers, clicking the observer at the top right of the menu will start the delve.
Unlocking Delves
Delves are unlocked for wool dungeons when the player has completed the Monument of the corresponding region. Some dungeons have special requirements to unlock them:
- The Black Willows (Complete The Staff? quest, and the King's Valley Monument)
- Malevolent Reverie (Complete the Crystal Visions quest)
- Ephemeral Corridors (Complete the A Study in Crimson Part Two quest)
- Echoes of Oblivion (Complete the Unmasked quest, and the Celsian Isles Monument)
- City of Shifting Waters (Complete The Stone Ocean quest)
- The Fallen Forum (Complete The Olive Branch quest, and the Celsian Isles Monument)
- Coven's Gambit (Complete the A Wolf in Witch's Clothing quest)
- Cradle of the Broken God (Complete the Mechs Machina quest)
Challenge Modifiers
Upon choosing the delve option at the lobby golem, a two page interface will open for the player. Here they can choose which modifiers are in play and at what levels they are. The arrow is used to switch between the two pages. The bottom layer of items list the names of the modifiers and their description. Above each modifier is either red or orange stained glass, red meaning unselected and orange meaning selected. Each modifier (except for Twisted and Fragile) has multiple ranks, increasing the difficulty while also increasing the number of "Depth Points" for the delve. The barrier on the first page will deactivate all modifiers, whilst the golden apple on the second page will max out all modifiers. The soulfire lantern on the top left of the pages will give the player information on loot scaling and mob stat multipliers. These multipliers will increase with the number of Depth Points selected. A minimum of five points are required to begin a delve.
Modifier | Description | Ranks | Effect |
---|---|---|---|
Arcanic | Enemies gain magical abilities. | Rank 1/2/3/4/5:
- Enemies have a 6/12/18/24/30% chance to be Arcanic. |
- Enemies deal +50% Ability Damage.
- All abilities will deal extra damage, regardless of whether it's from the base mob or from the mob being Arcanic. - Arcanic mobs will gain one of the following abilities:
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Infernal | Enemies gain fiery abilities. | Rank 1/2/3/4/5:
- Enemies have a 6/12/18/24/30% chance to be Infernal. - Players take +40/80/120/160/200% Burning Damage and +20/40/80/60/100% Environmental Damage. |
-Players will take a large increase in damage from fire ticks. They will also receive extra damage from environmental damage (suffocation, fall damage, tnt, etc.)
-Infernal mobs will gain one of the following abilities:
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Transcendent | Elites become greatly empowered. | Rank 1/2/3/4/5
- Elites have a 10/20/30/40/50% chance to be Transcendent. |
-When an elite mob is spawned, there's a chance it will be Transcendent. These mobs have special abilities depending on the variation given:
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Spectral | Dying enemies transform into new enemies. | Rank 1/2/3/4/5:
- Dying Enemies have a 7/14/21/28/35% chance to spawn Specters. |
-When an enemy is killed(regardless of method), it has a chance to spawn a Specter if outside of water, or a Leviathan if underwater. There are three Specters and two Leviathans:
-The above Specters and Leviathans are all immune to being stunned. |
Dreadful | Dying elites transform into new enemies. | Rank 1/2/3/4/5:
- Dying Elites have a 20/40/60/80/100% chance to spawn Dreadnaughts. |
-When an elite mob is killed outside of water (regardless of method), it has a chance to spawn a Dreadnaught. If killed inside water, it has a chance to spawn a Leviathan instead. There are three Dreadnaughts and one Leviathan:
-All Dreadnaughts can spawn Dreadlings, which are fast, silent spiders. They spawn in groups of three and only spawn after the Dreadnaught reaches 66%, 33%, and 0% HP. Dealing enough damage to reach the next summoning threshold will overwrite the previous summons. If the Dreadnaught is alive, the knockback from a Dreadling's attack will knock the player towards it. They are also immune to being stunned. If the threshold is reached while the dreadnaught/leviathan is in water, it will instead summon turtle Dreadlings, which function the same besides the fact they are turtles. |
Colossal | Broken spawners unleash enemies | Rank 1/2/3:
- Broken Spawners have a 5/10/15/20/25% chance to spawn Colossi. |
- When a spawner is broken (regardless of method), there's a chance it will emit a flash of light and, after one second, spawn a Colossus if outside of water, or a Leviathan if underwater. There are three Colossi and one Leviathan:
-The above Colossi and Leviathans have the Block Break ability. |
Chivalrous | Enemies become Knights of slime and bees. | Rank 1/2/3/4/5:
- Enemies have a 10/20/30/40/50% chance to be Chivalrous, gaining 10% damage |
- When a mob is spawned, there's a chance for it to be riding either a baby slime, baby magma cube, or bee. These mounts only die when the rider is unmounted (by either death or ability). The slime and magma cube mounts have a longer jumping distance.
- Mobs spawned on a mount will deal 10% more damage |
Bloodthirsty | Enemies can coordinate attacks on players. | Rank 1/2/3/4/5:
- Enemies have a 7/14/21/28/35% chance to be Bloodthirsty. |
-When a bloodthirsty enemy activates, a sound plays and nearby enemies will rapidly fly through the air to land near the player. The enemies gain 15% speed. They can only incite up to 4 mobs per activation. |
Pernicious | Enemies can destroy terrain. | Rank 1/2/3/4/5:
- Enemies have a 10/20/30/40/50% chance to have Block Break and gain 7.5% movement speed. |
- Mobs with Block Break will destroy blocks they run into, making a cracking sound. This does not affect spawners and unlooted chests.
- Mobs with the ability will also move 7.5% faster. |
Legionary | Enemies come in larger numbers. | Rank 1/2/3/4/5:
- Spawners have a 15/30/45/60/75% chance to spawn a copy of an enemy. |
- When a mob is spawned, there's a chance a copy of the mob will spawn in the same spot as the mob. |
Carapace | Enemies gain a protective shell. | Rank 1/2/3/4/5:
- Enemies have a 10/20/30/40/50% chance to gain Carapaces. - Carapaces block the first hit the enemy takes, and the enemy deals 30% more damage until the Carapace is broken. |
- Enemies with the ability will have particles emitting from them. Upon breaking, a shattering noise can be heard. |
Vengeance | Non elite/boss mobs become avengers. | Rank 1/2/3/4/5:
-Non elite/boss enemies have a 3/6/9/12/15% chance to become avengers, giving them 100% more health and gaining health and damage when nearby enemies die. |
- Avenger mobs are identified by a red banner above their head.
- When an enemy dies within approximately 5 blocks of an avenger mob, the avenger will heal X% and gain X% damage. |
Twisted | Something, everything is wrong... | Rank 1/2/3/4/5:
-??? |
-When a group of mobs are spawned, there is a chance a Twisted miniboss mob will spawn, accompanied by their own boss health bar and a sound cue. These minibosses are based off of the 7 classes of the game, along with an additional Leviathan that spawns underwater:
- Each class based Twisted has a small chance to spawn as a special named variant. These named variants act identical to the original and drop a dummy spawn egg of them on death.
- All Twisted share the ability to place blackstone bricks in an attempt to reach the player. They additionally have a large target range because of this. - Twisted spawns are not random, but rather uses a formula, which helps prevent multiple from spawning in a row. - If a Twisted despawns, the next group of mobs to spawn will guarantee a Twisted. Twisted minibosses will despawn upon meeting any of the 3 conditions:
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Fragile | Deaths cause extra shatter. | Rank 1:
- Upon death, players get +1 extra level of shatter. - Counts as 7 delve points |
- Normal deaths will always induce 2 shatter levels.
- Lava will induce 2 shatter levels with Hope, and 3 shatter levels without Hope. -Void will always induce 3 shatter levels. |
Rotating Modifiers
Every week, two of six rotating modifiers will be available for selection when creating a delve. These modifiers count for 5 delve points each. Selecting at least one of the modifiers will boost all EXP gained by 25%. Selecting both will not further increase this bonus.
Modifier | Description | Ranks | Effect |
---|---|---|---|
Unyielding | Elites become invincible at 50% health. | Rank 1:
- Elites enemies gain invulnerability for 2 seconds upon falling to 50% health. When this occurs, they shed negative effects and gain 30% damage and 10% speed for the rest of combat. |
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Astral | Sometimes, the stars gaze back. | Rank 1:
- ??? |
- Chests that you have direct sight of have a 25% chance to spawn a Star Pillar near them. Chests with an active Star Pillar attached to them cannot be opened until the Pillar is killed.
-Star Pillars are invisible zombies with leather armor and Doorway from Eternity on their heads. They are unable to move or damage players with contact. They spawn within 1 block of their chest. There are 9 variants with unique attack patterns and colors: Alpha, Beta, Gamma, Delta, Epsilon, Lambda, Nu, Xi and Eta. - All Star Pillars fire their projectiles at their feet, meaning players can completely avoid their attacks by being one block up. They also have a range of approximately 6 blocks, which can be indicated by a colored ring. - There is a small chance that a special pillar spawns. It is an upgraded variant of one of the regular ones. They can only be damaged by players who are standing on the same Y level as their special block platforms within the colored ring. They will slowly lose health while you stand in their range but heal to full quickly when you exit. They also drop their dummy spawn egg on death. - Double chests will count as two chests, each with their own Star Pillar spawn chance. |
Assassins | Rank 1:
- Mobs deal 50% extra damage when not in the player field of view, mobs have a 30% chance to become "stealthed", which they gain at random either a dodge or teleport behind. |
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Chronology | Rank 1:
- Spawners spawn twice as fast. |
- Spawners have their spawn times cut in half. | |
Riftborn | Rank 1:
- There is a 7.5% chance that a void gate spawns near a spawner. It summons enemies and while it's alive the spawner is unbreakable. |
- Void Gates are invisible glowing Shulkers that have a chance to spawn adjacent to a spawner the first time the spawner is loaded. The Shulker remains in its closed position, cannot teleport, and does not fire bullets. It will announce its presence with a bubbling sound.
- While the Void Gate is alive, it's target spawner is unable to be broken. - Approximately every 6 seconds, if a player is within range, it will eject one of three enemies towards them:
| |
Haunted | Your regrets haunt you. | Rank 1:
- |
- The Looming Consequences is a floating netherite chestplate and helmet. It phases through blocks, cannot be attacked, and cannot be targeted by skills. It passively drifts upwards and downwards in place. Each player in the instance gets their own.
- When a player enters the instance or dies, a Looming Consequences will spawn approximately 13 blocks behind them. - It will move directly towards the player when they move, be it by player input, knockback, or environmental such as water and falling. Its vertical speed is slower than its horizontal speed to compensate upwards movement. Generally, it is slower than the player and can be easily outrun. Consequences also make a low humming sound when close to the player. - The target player touching their Looming Consequences will take 33% of their max HP and be knocked back, which may allow the Consequences to hit the player again due to the movement. Non-target players may touch other's Consequences with no repercussions. |
Ephemeral Corridors
In the Endless Mode of Ephemeral Corridors, after every third floor, the party is looped back to the first (spider or haunted mansion subsets). Every "first" floor rerun adds 10 random delve points, while every "second" and "third" floor rerun adds 4 random delve points. Delve loot (including Persistent Parchments) begin generating in chests on the fourth floor.
Darkest Depths
In the Endless Mode of Darkest Depths, after every third floor, the party is looped back to the first (overgrown area), but random depth points are added to make it more challenging. Depth points here can exceed their normal tiers, some having up to 7 tiers of a modifier. Players may check which depth points are active by using their Depth Trinkets.
Depth Points
Depth Points generally represent the difficulty of a delve's modifiers and effect the stats of mobs and amount of available loot. Each modifier a player selects increases the number of depth points by an amount based on the number of ranks selected. This is usually 1 point per rank, but some modifiers are worth more. Selecting every modifier results in a delve of 87 depth points, and completing such a monumental challenge will reward the player with the Dungeon Modding achievement (all except for Black Willows) and a special lore trophy based on the dungeon completed.
Delve Multipliers
Increasing the number of Depth Points grants a multiplier that increases the likelihood of finding delve materials whenever a chest is opened. This multiplier is capped based on the number of players present when opening a chest, as shown below.
Number of Players | Maximum Multiplier | Depth Points needed for Max Multiplier |
---|---|---|
1 | x2.04 | 12 points |
2 | x2.74 | 18 points |
3 | x3.11 | 22 points |
4+ | x3.33 | 25 points |
Any players present beyond the fourth do not further increase the cap, nor do they require more delve points for the maximum multiplier to be reached. That said, having additional players present does also increase the multiplier by a small amount per player with diminishing returns up to a maximum of 8 players, just not above the maximum multiplier of x3.33. The caps shown in the chart above are based on the number of players, so having more players in a delve with a lower number of delve points increases the limit, allowing each player's small bonus to be applied, even on lower point delves.
The damage and health of mobs also increases with the amount of delve points. The increase is based on two multipliers; Multipliers from delve points and Multipliers from Base Dungeon. The Base Dungeon Multiplier is predetermined for each dungeon, having a lower increase in dungeons of harder difficulty. This only affects mob damage and health. The delve point multiplier increases as points are added. These affect mob speed in addition to damage and health, capping out at 25 points with x1.75 damage, x1.5 health, and x1.25 speed. These two multipliers are added together to create the final scale of mob stats.
Delve Bounty
Delve bounties are weekly challenges given by Knight-Errant Reynart in Mistport. He will give a description (listed below) referencing one of the dungeons, in which the player must complete the corresponding delve. A player directly receiving a delve bounty from Reynart cannot be assigned a delve they have not unlocked yet. First obtaining the delve bounty will give all players in the room the same delve bounty, regardless of if all of them have access to it. Shift-punching Reynart will quickly assign nearby players a delve bounty.
Players who do not start the delve bounty's dungeon that week will have their bounty automatically reset after the weekly update, allowing for a new assignment. If the player has opened the dungeon the week it was assigned, the bounty will last until the third weekly update, the same time the dungeon instance should automatically close. After the first weekly update, the player may abandon their delve bounty to be assigned another one. Each player may only complete one delve bounty a week, meaning that if they complete their bounty on the third week, they may not obtain another assignment until the next weekly update.
Upon entering the lootroom of the assigned delve, the bounty is completed and the player receives a bounty chest with various epic materials, gold nuggets, CCS, twisted strands, and filler items. Note that it is impossible for the player to get the same delve bounty two weeks in a row.
Challenge Delves
Challenge Delves are an optional Delve type that can be selected when starting a Delve. A preset containing 50 Delve Points will be applied, with many point combes that are unreachable in Custom Delves. Completing Challenge Delves awards 1 Prestige Point, which can be spent on special Cosmetics. To clear these dungeons, 80% of spawners must be broken.
Dungeon | Challenge Modifiers | Reward |
---|---|---|
Halls of Wind and Blood | Vengeance 10, Spectral 10, Bloodthirsty 3, Pernicious 10, Legionary 7, Twisted 5, Chronology | Vessel of Souls Quetzalcoatl's Challenge Advancement 1 Prestige Point |
Fallen Menagerie | Arcanic 5, Colossal 3, Chivalrous 5, Bloodthirsty 10, Legionary 7, Carapace 10, Twisted 5, Unyielding | Beacon of the Beast
Ixume's Challenge Advancement 1 Prestige Point |
Plagueroot Temple | Infernal 10, Spectral 7, Dreadful 10, Colossal 3, Pernicious 5, Legionary 2, Carapace 3, Twisted 5, Haunted | Plagueroot Clasp
Myragh's Challenge Advancement 1 Prestige Point |
Arcane Rivalry | Arcanic 17, Infernal 5, Transcendent 10, Carapace 8, Twisted 5, Astral | Conjurant's Beacon
Argone Challenge Advancement 1 Prestige Point |
Vernal Nightmare | Vengeance 13, Infernal 5, Colossal 5, Bloodthirsty 7, Pernicious 5, Twisted 5, Unyielding, Riftborn | Aspect of the Elementals
Deva's Challenge Advancement 1 Prestige Point |
The Black Willows | Vengeance 10, Dreadful 5, Bloodthirsty 3, Pernicious 5, Legionary 7, Twisted 5, Assassins, Unyielding, Riftborn | Whisper of the Veil
Ezariah's Challenge Advancement 1 Prestige Point |
Malevolent Reverie | Vengeance 34, Pernicious 6, Twisted 5, Riftborn | Darkest Dreamstone
Kaul's Challenge Advancement 1 Prestige Point |
Salazar's Folly | Arcanic 13, Infernal 7, Transcendent 5, Pernicious 5, Legionary 10, Twisted 5, Riftborn | Viridia's Heart
Salazar's Challenge Advancement 1 Prestige Point |
Harmonic Arboretum | Vengeance 13, Transcendent 10, Pernicious 5, Legionary 7, Twisted 5, Unyielding, Riftborn | Mindstone of Seasons
Ymmodae's Challenge Advancement 1 Prestige Point |
Valley of Forgotten Pharaohs | Spectral 15, Dreadful 10, Colossal 5, Pernicious 5, Twisted 5, Astral, Haunted | Death's Cistern
Hekawt's Challenge Advancement 1 Prestige Point |
Palace of Mirrors | Vengeance 17, Arcanic 3, Pernicious 5, Carapace 10, Twisted 5, Astral, Riftborn | Cracked Mirrorshard
Alutana's Challenge Advancement 1 Prestige Point |
Scourge of Lunacy | Infernal 17, Spectral 5, Bloodthirsty 6, Pernicious 5, Legionary 7, Twisted 5, Riftborn | Insanity's Edge
Astaroth's Challenge Advancement 1 Prestige Point |
Grasp of Avarice | Colossal 5, Bloodthirsty 17, Pernicious 8, Twisted 5, Assassins, Chronology, Haunted | Cache of Greed
Varcosa's Challenge Advancement 1 Prestige Point |
Echoes of Oblivion | Arcanic 10, Transcendent 12, Pernicious 8, Twisted 5, Assassins, Chronology, Riftborn | Twisted Timestrand
Max's Challenge Advancement 1 Prestige Point |
City of Shifting Waters | Arcanic 5, Transcendent 10, Dreadful 10, Colossal 5, Pernicious 5, Twisted 5, Assassins, Chronology | Dream of the Machine
Fred's Challenge Advancement 1 Prestige Point |
The Fallen Forum | Transcendent 10, Dreadful 8, Bloodthirsty 5, Pernicious 10, Legionary 7, Twisted 5, Chronology | Apparatus of Olive
Bhairavi's Challenge Advancement 1 Prestige Point |
Coven's Gambit | Arcanic 10, Infernal 10, Transcendent 10, Pernicious 5, Twisted 5, Astral, Riftborn | Dryadic Resurrection
Hycenea's Challenge Advancement 1 Prestige Point |
Cradle of the Broken God | Spectral 5, Dreadful 5, Colossal 15, Carapace 15, Twisted 5, Haunted | Cog of The Machine
Pelias' Challenge Advancement 1 Prestige Point |
Trades
Knight-Errant Reynart sells various items with epic materials as currency. 48 of a specific epic material and 12 of the dungeon's Mythic material (Mythic Dust for Region 1, Mythic Powder for Region 2) can be traded for the dungeon's delve epic (Box of Endless Echoes is an exception, costing 48 Echoes of the Veil and 6 Mythic Dust). He will additionally sell various Relics, a totem, golden food, and potions at the cost of Twisted Strands and HCS.
Region 3 delve epic materials are not used at Reynart, but rather at various traders in the Region 3 overworld. Instead of a Mythic material, epic trades may require currency or other items such as specific charms.
Squire Reggie, the NPC next to Reynart, deals with conversions regarding delve materials. Epic materials can be traded for a Twisted Strand, in which two can be traded in for one of any epic material (Persistent Parchment is an exception, costing three Twisted Strands each). Mythic Dust and Mythic Powder are acquired by him, requiring 4 Pulsating Dust and 1 HXP for Mythic Dust, and 4 Pulsating Powder and 1 HCS for Mythic Powder. He will also handle the converting of regional currency and transmogrification materials using Twisted Strands. No Region 3 items are present in Squire Reggie's trades.
The Reliquary Artist in the Artist's Abode and on the second floor of Reynart's house will give your delve epics a Reliquary Skin at the cost of 3 Twisted Pigment each. Twisted Pigment can be found in any delve at an extremely rare rate, even rarer than epic materials. Like most other skins, there is no way to remove the skin once they are added. Alternatively, Twisted Pigments may be traded for 6 Twisted Strands.
Dungeon List
Dungeon | Description | How to Unlock | Special Loot |
---|---|---|---|
Halls of Wind and Blood | Rituals defiling the souls of the dead disturb hallowed halls. You must put an end to these unholy rites. | Complete the King's Valley Monument. | Zanil's Regret Soul Essence Vessel of Souls |
Fallen Menagerie | Vile experiments mutate nature's gifts for the sake of power. These must be put to an end. | Complete the King's Valley Monument. | Ixume's Hunt Beastly Brood Beacon of the Beast |
Plagueroot Temple | A deathly specter looms over the ruins of a once great temple... the plague must not be allowed into this world. | Complete the King's Valley Monument. | Myrahg's Pestilence Plagueroot Sap Plagueroot Clasp |
Arcane Rivalry | An eternal conflict, a magical seal on alchemical evil... yet there is only one fate evil shall meet, and containment is not sufficient. | Complete the King's Valley Monument. | Primordial Flames Arcane Crystal Conjurant's Beacon |
Vernal Nightmare | A once peaceful spirit, whipped up into a mindless rage by the meddling of insidious forces. I know not what must be done, but it cannot be allowed to fester any longer. | Complete the King's Valley Monument. | Roar of the Valley Season's Wrath Aspect of the Elementals |
The Black Willows | A grove of mysteries locked behind an elemental key, for good reason. The voice of a power now taken echoes through the willow trees. | Complete the quest The Staff? | Echoes of the Veil Box of Endless Echoes Whisper of the Veil Various lore items. |
Malevolent Reverie | The great Genius Loci stirs in his sleep. What an awful distortion of reality this nightmare has created... | Complete the quest Crystal Visions. | Kingslayer Nightmare Fuel Darkest Dreamstone Various special uncommon items. |
Salazar's Folly | To claim the knowledge, power, and wisdom of the gods can only end in tragedy. The imbalance from this folly must be corrected. | Complete the Celsian Isle's Monument. | Salazar's Greed Refound Knowledge Viridia's Heart |
Harmonic Arboretum | A blight afflicts the seasons. What was once harmony is now dissonance, and cannot remain so. | Complete the Celsian Isle's Monument. | Chains of Entropy Roots of Balance Mindstone of Seasons |
Valley of Forgotten Pharaohs | The cycle of life and death no longer holds in this civilization. The natural order must be restored. | Complete the Celsian Isle's Monument. | Soul of Ishnir Forgotten Ashes Death's Cistern |
Palace of Mirrors | Light shines into the mirror, but only darkness seeps out... a corruption has taken grip and must be purified. | Complete the Celsian Isle's Monument. | Aurora Mirror Aurora Shard Cracked Mirrorshard |
Scourge of Lunacy | Madness is the greatest loss, for even the memory of what once was becomes tainted. Their remembrance must be avenged. | Complete the Celsian Isle's Monument. | Fleshbreaker Feverish Flesh Insanity's Edge |
Grasp of Avarice | A consuming greed envelops this hideaway lost to the sea. The hunger must be pacified. | Complete the Celsian Isle's Monument. | Ardent Convergence Despondent Doubloon Cache of Greed |
Echoes of Oblivion | A kingdom lost to the sands of history. Someone here seeks to deceive you, but time tells no lies. | Complete the quest Unmasked. | Sword of the Exiled Weathered Rune Twisted Timestrand |
City of Shifting Waters | In attempt to keep away outsiders, the denizens of this city doomed themselves to their own shifting hell. They must be freed, one way or another. | Complete the quest The Stone Ocean. | Firmament Primordial Clay Dream of the Machine |
The Fallen Forum | The researchers' magnum opus freed, a power now unchained. It must be stamped out, lest we all fall to the nothing from whence it came. | Complete the quest The Olive Branch. | Fruit of Life Binah Leaf Apparatus of Olive |
Coven's Gambit | A great upheaval is erupting within the Tree of Life. The great head of this band of witches must be cut down, lest they unleash a powerful ritual, the conseuences of which cannot be undone. | Complete the quest A Wolf in Witch's Clothing and this dungeon. | Cry Havoc Coven Vial Molldyer's Inferno Sorceress' Stave Dryadic Resurrection |
Cradle of the Broken God | Tales of the Ashkii speak of the Shades, husks of their kin that have been reduced to naught but mindless flesh, and doppelgangers that infiltrate their ranks. These threats must be stamped out by removing the god that lies in the heart of Pelias' folly. | Complete the quest Mechs Machina and this dungeon. | Gears of the King Rocket Boots Aether Turbine Broken God Gearframe Cog of The Machine |
Trivia
-Dungeon Delves were added on April 23rd, 2020. They were then reworked on December 31st, 2020.