Alchemist

From Monumenta Wiki
Jump to navigation Jump to search

Alchemists employ magic potions to weaken and destroy their enemies.
[CLASS GEAR] - Alchemist's Potions
[CLASS ROLES] - AoE Effects and Support

Abilities

Alchemist Potion

  • Passive: Allows using Alchemical Utensils. You gain one potion every 2 seconds, up to a maximum of 8. Each dungeon has its own alchemical utensil with unique stats, including damage, potion radius, and projectile speed (effectively range), as well as enchantments.

Gruesome Alchemy SkillGruesome Alchemy.png

  • Level 1: Swap hands while holding an Alchemist's Bag to switch to Gruesome potions. These potions deal 80% of the magic damage of your Brutal potions and do not afflict damage over time. Instead, they apply 10% Slow, 10% Vulnerability, and 10% Weaken for 8 seconds.
  • Level 2: The Slow and Vulnerability are increased to 20%.
  • Enhancement: Your Gruesome potions now additionally paralyze (25% chance for 100% slowness for a second once a second) mobs for 8s.

Brutal Alchemy SkillBrutal Alchemy.png

  • Level 1: Your Brutal Alchemist's Potions now apply a Damage Over Time effect which does 20% base damage as magic damage every second, over 8 seconds.
  • Level 2: The Damage Over Time effect now does 35% base damage as magic damage.
  • Enhancement: Your Brutal Alchemist's Potions now apply a second Damage Over Time effect which does 20% base damage as magic damage every 2 seconds, over 8 seconds.

Iron Tincture SkillIron Tincture.png

  • Level 1: Crouch and right-click to throw a tincture. If you walk over the tincture, gain 6 absorption health for 50 seconds, up to 6 absorption health. If an ally walks over it, or is hit by it, you both gain the effect. If it isn't grabbed before it disappears it will quickly come off cooldown. When another player grabs the tincture, you gain 2 Alchemist's Potions. When you grab the tincture, you gain 1 Alchemist's Potion. Cooldown: 50s.
  • Level 2: Effect and effect cap increased to 10 absorption health.
  • Enhancement: The tincture now grants 5% damage resistance when absorption is present, for the duration of the absorption. Additionally, mobs within a 3 block radius of the player who picks it up will be stunned for 1.5s.

Alchemical Artillery SkillAlchemical Artillery.png

  • Level 1: Pressing the Drop Key while holding an Alchemist Bag and not sneaking launches a heavy bomb that explodes on contact with the ground, lava, a hostile or after 6 seconds, dealing 150% of your potion's damage and applying your selected potions effects, in an area that is 150% of your potion's radius. The initial speed of the bomb scales with your projectile speed. This costs you 2 potions.
  • Level 2: The damage of the bomb is increased to 250%.
  • Enhancement: Add an aftershock to the explosion, which happens 1s after it, and deals 10% of the original explosion damage. if possible, the aftershock also applies the potion effect opposite of the one that you have selected.

Empowering Odor

  • Level 1: Other players hit by your Alchemist's Potions are given 10% speed and 10% damage from all sources for 8 seconds.
  • Level 2: Your potion recharge rate is decreased by 0.5s.
  • Enhancement: The first hit a player would deal to an enemy after they gain this bonus is increased by 10%, refreshing on each application.

Unstable Amalgam SkillUnstable Amalgam.png

  • Level 1: Shift left click while holding an Alchemist's Bag to consume a potion to place an Amalgam with 1 health at the location you are looking, up to 7 blocks away. Shift left click again to detonate it, dealing your Alchemist Potion's damage + 10 magic damage to mobs in a 4 block radius and applying potion effects from all abilities. The Amalgam also explodes when killed, or 3 seconds after being placed. Mobs and players in the radius are knocked away from the Amalgam. For each mob damaged, gain an Alchemist's Potion. Cooldown: 20s.
  • Level 2: The damage is increased to 15 and the cooldown is reduced to 16s.
  • Enhancement: Enemies hit by the Amalgam's explosion become unstable for 8 seconds, and they are knocked straight up. When an unstable mob is killed, a potion that deals 40% of your potion damage is dropped at its location. These potions apply both Brutal and Gruesome effects, and bypass both normal and Alchemist Potion iframes.

Energizing Elixir SkillEnergizing Elixir.png

  • Level 1: Left click while holding an Alchemist's Bag to consume a potion to apply 10% Speed and Jump Boost 2 to yourself for 6s. Cooldown: 2s.
  • Level 2: Speed is increased to 20%; additionally, gain a 10% damage buff from all sources for the same duration.
  • Enhancement: Recasting this ability while the buff is still active refreshes the duration and increases the damage bonus and speed by 3%, up to 4 stacks. Stacks decay every 6 seconds.

Bezoar SkillBezoar.png

  • Level 1: Every 5th mob killed within 16 blocks of the Alchemist spawns a Bezoar that lingers for 10s. Picking up a Bezoar will grant the Alchemist an additional Alchemist Potion, and will grant both the player who picks it up and the Alchemist a custom healing effect that regenerates 5% of max health every second for 2 seconds and reduces the duration of all current potion debuffs by 10s.
  • Level 2: The Bezoar now additionally grants +15% damage from all sources for 8s.
  • Enhancement: Every 10 bezoars spawned, summon a Philosopher's Stone instead. A Philosopher's Stone grants the Alchemist 3 potions, and gives the same effects as bezoars, for triple the duration.

Harbinger

Harbingers use special potions to weaken and destroy their enemies. Harbingers prefer slinging deadly potions and using strategy.
[CLASS GEAR] - Alchemist's Potions
[CLASS ROLES] - AoE Effects and Support
Choosing this specialization requires completion of Death's Swiftness.

Taboo SkillTaboo.png

  • Level 1: Swap hands while sneaking and holding an Alchemist's Bag to Consume a potion and undergo a taboo transformation. While tranformed, you recharge potions 0.5 second faster, deal +15% magic damage, and gain 50% knockback resistance. However, you lose 50% of your current absorption, and receive 50% less absorption and 50% less healing from every source.
  • Level 2: The effect now grants you +25% magic damage. Additionally, while it is active, activate it again while looking down to consume another potion and enter burst mode, which gives you an additional +40% magic damage, but makes you lose 7% of your health per second, which bypasses resistances and absorption, but cannot kill you. This empowered effect lasts for 5s, and you cannot deactivate Taboo during it. Burst Cooldown: 20s.

Esoteric Enhancements SkillEsoteric Enhancements.png

  • Level 1: When afflicting a mob with a Brutal potion within 1.5s of afflicting that mob with a Gruesome potion, summon an Alchemical Aberration. The Aberration targets the mob with the highest health within 8 blocks and explodes on that mob, dealing 80% of your potion damage and applying 20% Bleed for 4s to all mobs in a 3 block radius. Cooldown: 5s.
  • Level 2: Damage is increased to 135% of your potion damage.

Scorched Earth SkillScorched Earth.png

  • Level 1: Sneak while throwing an Alchemist's Potion to deploy a 5 block radius zone that lasts 15 seconds where the potion lands. Mobs in this zone are dealt 25% of your potion's damage and set on fire for 4s whenever taking damage of types other than ailment or fire. Cooldown: 30s.
  • Level 2: Cooldown reduced to 25s, and two charges of this ability can be stored at once.

Apothecary

Apothecaries employ magic potions to weaken enemies and support friends.
[CLASS GEAR] - Alchemist's Potions
[CLASS ROLES] - AoE Effects and Support
Choosing this specialization requires completion of The Doctor's Orders.

Panacea SkillPanacea.png

  • Level 1: Sneak Drop with an Alchemist Bag to shoot a mixture that deals 100% of your potion damage, applies 100% Slow for 1.5s, applies a 15% base magic Damage Over Time effect every 0.5s for 9s, and adds 2 absorption health to other players per enemy touched (maximum 16 absorption), lasting 24s. After hitting a block or traveling 14 blocks, the mixture traces and returns to you, able to damage enemies and shield allies a second time. Cooldown: 20s.
  • Level 2: Absorption health added is increased to 4, Slow duration is increased to 2s, Damage Over Time is increased to 30% base magic damage.

Transmutation Ring SkillTransmutation Ring.png

  • Level 1: Sneak while throwing an Alchemist's Potion to create a Transmutation Ring at the potion's landing location that lasts for 10 seconds. The ring has a radius of 5 blocks. Other players within this ring deal 15% extra damage on all attacks. Mobs that die within this ring increase the damage bonus by 1% per mob, up to 15% extra damage. Cooldown: 25s.
  • Level 2: Mobs that die within this ring also increase the duration of the ring by 0.35 seconds per mob, up to 5 extra seconds. Cooldown: 20s.

Warding Remedy SkillWarding Remedy.png

  • Level 1: Swap hands while sneaking and holding an Alchemist's Bag to give players (including yourself) within a 6 block radius 1 absorption health every 0.5 seconds for 4 seconds, lasting 30 seconds, up to 6 absorption health. Cooldown: 30s.
  • Level 2: You and allies in a 12 block radius passively gain 10% increased healing while having absorption health, and cooldown decreased to 25s.