Enchantment:Evasion

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Evasion was replaced with the Agility stat in the item rework. A new enchantment is named "Evasion" but works differently.

The Evasion enchant reduces damage you take from a single attack based off of an internal resource meter. This meter increases by 8*N each time you take damage from an enemy (where N is the total levels of Evasion you are wearing on all armor pieces). When the meter reaches 100, that instance of damage is reduced by 50%, and 100 points are subtracted from that meter.

Mechanics

If Evasion is stacked over a total of 13 Levels, 50% reduction is guaranteed on every hit you take, with a chance to reduce the total by an additional 25% (more information needed).

Finally, Evasion is more effective if the hit of damage you are taking is considered fatal, and would kill you. In this case, Evasion only requires 50 points in its meter to reduce the damage by 50% (but will still subtract 100 points from the meter, meaning you will need to take more hits before Evasion is ready again.)

Ability and Melee Evasion add 16*N (where N is the amount of Ability or Melee Evasion you are wearing) per instance of Ability or Melee damage you take. These enchants will activate more frequently than standard Evasion, but only reduce damage from their respective types. (Abilities are special attacks from mobs, such as various AoE attacks, Lasers, and Charges)

Items

Evasion can be found on the following items: