Guide: Halls of Wind and Blood
This page will be a guide to the layout of the White Wool Dungeon, Halls Of Wind And Blood. The dungeon is separated into three main sections- the entry ruins, the Cave of Winds, and the inner chambers.
Of course, major spoilers for the entire dungeon ahead. Bold mob names indicate Elites.
Entry Ruins
This area comprises the first third of the dungeon, up until the Cave of Winds. The majority takes place in a series of interconnected rooms surrounding a large rotunda. In it, there are three levers, which must all be activated to open the pathway through.
Entrance Room
The first room you will encounter after entering the dungeon. It occupies the floor of the rotunda, and is one of the largest rooms in the dungeon.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 3 |
Lost Soul | 2 |
Wind Creeper | 4 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
A tripwire at the top of the stairs shoots fire charges and lingering poison potions.
Leads To:
First Floor
First Floor
The first floor of the Rotunda, acting as a central hallway for several rooms.
Leads To:
Entrance Room, Lavafall Room, Soul Sand Pit Room, Lava Pit Room, Zombie Pit Room
Lavafall Room
Named for its central lavafall, this room is located to the west of the first floor.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 4 |
Wind Creeper | 3 |
Flaming Soul | 1 |
Jaguar Spirit | 2 |
Wind Spider | 4 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 3 |
Traps
A soul sand pit at the top of the stairs, containing two Wind Spider spawners and two Lost Soul spawners.
Leads To:
First Floor, Bridge Room
Lava Pit Room
A room with a lava pit in the center. Two floors, with a spiral staircase connecting them.
Spawners
Mob Type | Number |
---|---|
Wind Creeper | 1 |
Flaming Soul | 1 |
Jaguar Spirit | 2 |
Hawk Spirit | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
A harming potion dispenser at the entrance.
The titular lava pit, comprising most of the floor.
Leads To:
Flower Room, Explosive Room
Zombie Pit Room
A room with a glass ceiling and floor- the floor contains a pit with Forgotten Remains spawners, whereas the ceiling holds back lava.
Spawners
Mob Type | Number |
---|---|
Wind Creeper | 3 |
Jaguar Spirit | 2 |
Flaming Soul | 1 |
Forgotten Remains | 5 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
A hole in the ceiling by the stairs, containing one Wind Creeper spawner.
The ceiling and floor are prone to creeper explosions, resulting in potential falls or lava from above.
Tips
The glass ceiling can be used to dump lava into the pit, easily killing the mobs and disabling the spawners.
Leads To:
Explosive Room, Thin Stairwell
Soul Sand Pit Room
This is a large, open room, containing a pit of soul sand and webs.
Spawners
Mob Type | Number |
---|---|
Wind Creeper | 3 |
Wind Spider | 3 |
Lost Soul | 1 |
Hawk Spirit | 3 |
Jaguar Spirit | 1 |
Serpensia Lord | 4 |
Loot
Loot Table | Number |
---|---|
TBA | 4 |
Traps
The first chest is a trap that spawns a creeper.
The soul sand pit itself, containing 3 Wind Spider spawners and 2 Serpensia Lords, but also two chests.
Leads To:
Soul Sand Pit Balcony, First Floor
Soul Sand Pit Balcony
A balcony overlooking the Soul Sand Pit. Has a main room and a smaller room below it, with another balcony connecting the two.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 3 |
Wind Spider | 2 |
Wind Creeper | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
A double-chest in the lower section drops you into fire if opened.
Leads To:
Soul Sand Pit Room, Fire Cage Room
Fire Cage Room
A room containing a cage-like structure with lava at the bottom. Also contains the First Lever.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 1 |
Jaguar Spirit | 1 |
Lost Soul | 1 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Leads To:
Web Pit Balcony, Second Floor
Explosive Room
A large, open room with a staircase leading up to a higher level.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Jaguar Spirit | 1 |
Wind Creeper | 1 |
Flaming Soul | 1 |
Serpensia Lord | 1 |
Loot
An armor stand containing the Offering's set.
Traps
The chest in the room triggers an explosion that destroys the floor.
The upper area contains a lava pit with a Flaming Soul spawner.
Leads To:
Lava Pit Room, Zombie Pit Room, Quartz Cave
Flower Room
A small room containing a flower. A sign near the chest says "Through water, life springs true."
Spawners
Mob Type | Number |
---|---|
Jaguar Spirit | 1 |
Hawk Spirit | 1 |
Wind Creeper | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Leads To:
Lava Pit Room, Second Floor
Bridge Room
This room's floor is comprised mainly of Soul Sand, with bridges above bypassing it. It contains the Second Lever.
Spawners
Mob Type | Number |
---|---|
Jaguar Spirit | 3 |
Hawk Spirit | 3 |
Wind Creeper | 4 |
Wind Spider | 1 |
Lost Soul | 1 |
Serpensia Lord | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 3 |
Traps
The first chest is actually a trap that splashes several poison potions on you.
Leads To:
Lavafall Room, Second Floor
Thin Stairwell
A short, transitional room.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Jaguar Spirit | 1 |
Wind Creeper | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Leads To:
Zombie Pit Room, Web Room
Web Room
A room covered in webs, including a pit in the floor. A sign says "Through time, all falls into ruin."
Spawners
Mob Type | Number |
---|---|
Hawk Spirit | 1 |
Jaguar Spirit | 1 |
Wind Spider | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Leads To:
Thin Stairwell, Hall Maze
Hall Maze
A maze of hallways acting as a transition.
Spawners
Mob Type | Number |
---|---|
Wind Spider | 1 |
Wind Creeper | 1 |
Hawk Spirit | 2 |
Traps
A double chest triggers a TNT trap.
Leads To:
Web Room, Staircase Room
Second Floor
The second floor of the Rotunda. Acts mainly as a transitional floor.
Spawners
Mob Type | Number |
---|---|
Wind Creeper | 1 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Leads To:
Flower Room, Bridge Room, Fire Cage Room, Staircase Room
Staircase Room
The only route to the Third Floor.
Spawners
Mob Type | Number |
---|---|
Hawk Spirit | 1 |
Jaguar Spirit | 2 |
Wind Creeper | 1 |
Lost Soul | 1 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Traps
One of the staircases has a pit at the landing, leading to one of the jaguar spawners.
The top of the stairs has pressure plates that splash poison and harming.
Leads To:
Second Floor, Hall Maze, Third Floor
Third Floor
The highest floor of the Rotunda, with one more room.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 1 |
Lost Soul | 1 |
Jaguar Spirit | 1 |
Wind Creeper | 3 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
Creeper holes above the chests.
Leads To:
Staircase Room, Lava Bridge Room, Rotunda Roof
Rotunda Roof
The roof of the Rotunda.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Lava Bridge Room
The final room of the Rotunda, containing the Third Lever.
Spawners
Mob Type | Number |
---|---|
Hawk Spirit | 2 |
Jaguar Spirit | 2 |
Wind Creeper | 2 |
Flaming Soul | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Leads To:
Third Floor
Quartz Cave
A short cave allowing passage forward in the dungeon. At the end, a staircase leads down to a small ledge overlooking the lava pit from the Explosive Room.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 3 |
Jaguar Spirit | 2 |
Hawk Spirit | 2 |
Wind Creeper | 3 |
Wind Spider | 1 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
An armor stand with the Offering's Set.
Traps
The chest before the statue activates dispensers containing harming potions.
Leads To
Explosive Room, Southeast Tower
Southeast Tower
This is one of four towers overlooking the Central Statue, with several floors.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Jaguar Spirit | 3 |
Hawk Spirit | 2 |
Wind Creeper | 2 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Traps
The floor of the bottom level drops down into a pit containing 2 Jaguar spawners.
Leads To:
Central Statue, Southwest Tower
Southwest Tower
This is one of four towers overlooking the Central Statue, with several floors.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Hawk Spirit | 1 |
Wind Creeper | 1 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Traps
The Lost Souls from the top floor can drop down through holes in the ceiling.
Leads To:
Southeast Tower
Central Statue
A decently large circular area suspended in the lava pit, containing a large statue.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Flaming Soul | 1 |
Hawk Spirit | 1 |
Wind Creeper | 2 |
Wind Spider | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Leads To:
Southeast Tower, Northwest Tower
Northwest Tower
One of the four towers, containing several floors. A ladder leading upwards past here leads to the next area- while not technically part of the tower, it's counted here for convenience.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Jaguar Spirit | 1 |
Hawk Spirit | 1 |
Wind Creeper | 4 |
Wind Spider | 2 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
The ceiling of the bottom floor holds back lava, and is vulnerable to creepers.
Leads To:
Northeast Tower, Cave of Winds Entrance
Northeast Tower
The final tower of the area.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 1 |
Lost Soul | 1 |
Wind Creeper | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Traps
The floor of the bottom floor collapses into lava if disturbed.
Lost Souls can fall from the top floor.
Leads To:
Northwest Tower
Cave of Winds
In this area, the player must either press two buttons on Hawk Statues in the side passages to activate a giant fan, or climb up a partially pre-existing, but very hazardous, pathway. The signs in the room reflect this: "Beneath the platform, a device of the wind lies dormant. A brave warrior could climb the cliffs on their own, but a smart warrior will find the statues of the hawks to activate the winds and ascend."
Cave of Winds Entrance
The central room of the Cave, containing a checkpoint.
Spawners
Mob Type | Number |
---|---|
Quetzal Priest | 1 |
Leads To:
Northwest Tower, West Cave of Winds, East Cave of Winds, Upper Cave of Winds, Inner Chamber (through fan), Entrance Room (through checkpoint).
West Cave of Winds
One of two passageways containing a Hawk Statue.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 4 |
Jaguar Spirit | 4 |
Hawk Spirit | 2 |
Wind Creeper | 5 |
Restless Guardian | 2 |
Serpensia Lord | 3 |
Quetzal Priest | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 5 |
Traps
The chest inside the skull-decorated structure sets off a TNT trap.
A creeper hole above the first Quetzal Priest spawner.
Leads To:
Cave of Winds Entrance
East Cave of Winds
One of two passageways containing a Hawk Statue.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 3 |
Jaguar Spirit | 3 |
Hawk Spirit | 4 |
Wind Creeper | 5 |
Venomous Wind Spider | 3 |
Restless Guardian | 2 |
Serpensia Lord | 1 |
Quetzal Priest | 3 |
Loot
Loot Table | Number |
---|---|
TBA | 3 |
Leads To:
Cave of Winds Entrance
Upper Cave of Winds
The alternative pathway up.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Hawk Spirit | 7 |
Wind Creeper | 7 |
Serpensia Lord | 5 |
Quetzal Priest | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 3 |
Traps
It's easy to get hit off and fall to your death.
Leads To:
Cave of Winds Entrance, Inner Chamber
Inner Chambers
The final section of the dungeon, consisting of the preparation for the boss room and the boss room itself. Three totems can be activated here to create potion spawners in the final room. The signs at the entrance read: "The chambers ahead allow you to go directly to The God of Wind himself, but it is perilous. Within the chambers also lie three shrines which will protect and heal you upon meeting the [sic] Quetzalcoatl. Each shrine will spawn a potion spawner within the final battle."
Inner Chamber
The hub of the final section, containing a checkpoint.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 1 |
Quetzal Priest | 2 |
Leads To:
Cave of Winds Entrance, Upper Cave of Winds, Ruined Cave, Lava Balcony, Molten Descent
Ruined Cave
A cave similar to the Cave of Winds, containing a castle and a massive lava pool, as well as the Totem of Bones.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 3 |
Flaming Soul | 4 |
Jaguar Spirit | 3 |
Hawk Spirit | 2 |
Drifting Spirit | 2 |
Wind Creeper | 8 |
Quetzal Priest | 2 |
Loot
Loot Table | Number |
---|---|
TBA | 3 |
Traps
Creeper hole at the entrance.
The castle floor collapses into lava if broken.
Leads To:
Inner Chamber, Flooded Descent, Pit of Shadows
Flooded Descent
A pit with water at the bottom and a spiral staircase surrounding it. Contains the Totem of Depths.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 3 |
Jaguar Spirit | 2 |
Hawk Spirit | 5 |
Wind Creeper | 9 |
Restless Guardian | 4 |
Serpensia Lord | 1 |
Quetzal Priest | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 1 |
Traps
The first chest spawns blazes if opened.
Leads To:
Ruined Cave
Pit of Shadows
A stone brick area leading into a large soul-sand pit. Contains the Totem of Shadows.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 2 |
Jaguar Spirit | 3 |
Hawk Spirit | 3 |
Wind Creeper | 3 |
Serpensia Lord | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 4 |
An armor stand with the Offering's set
Traps
A tripwire above the glass floor spawns silverfish.
At the top of the stairs to the Totem is a hole in the floor, and down in the trap there is a chest hidden behind gravel.
Before the armor stand is a tripwire that triggers harming potions.
Leads To:
Ruined Cave, Lava Balcony
Lava Balcony
A room consisting of bridges over lava.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 1 |
Flaming Soul | 1 |
Jaguar Spirit | 1 |
Wind Creeper | 2 |
Quetzal Priest | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Leads To:
Inner Chamber, Alcove Hall
Alcove Hall
A small room with several raised alcoves.
Spawners
Mob Type | Number |
---|---|
Lost Soul | 2 |
Jaguar Spirit | 1 |
Hawk Spirit | 1 |
Quetzal Priest | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 2 |
Leads To:
Lava Balcony
Molten Descent
A downwards-oriented room leading directly to the boss room. Filled with lavafalls.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 3 |
Jaguar Spirit | 2 |
Crispy Creeper | 5 |
Enflamed Quetzal Priest | 8 |
Loot
Loot Table | Number |
---|---|
TBA | 4 |
Traps
A jaguar pit at the top of the staircase, with a secret chest at the bottom.
Leads To:
Inner Chamber, Quetzalcoatl's Lair
Quetzalcoatl's Lair
The final and largest room of the dungeon. A massive pit of lava, over which hovers a large, twisting statue of a snake. Players must move along the course of the body to reach the teleporter located in its mouth.
Spawners
Mob Type | Number |
---|---|
Flaming Soul | 11 |
Jaguar Spirit | 7 |
Hawk Spirit | 4 |
Drifting Spirit | 14 |
Wind Creeper | 16 |
Serpensia Lord | 13 |
Quetzal Priest | 15 |
Lord of Wind (Boss) | 1 |
Loot
Loot Table | Number |
---|---|
TBA | 5 |