Guide: Halls of Wind and Blood

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This page will be a guide to the layout of the White Wool Dungeon, Halls Of Wind And Blood. The dungeon is separated into three main sections- the entry ruins, the Cave of Winds, and the inner chambers.

Of course, major spoilers for the entire dungeon ahead. Bold mob names indicate Elites.

Entry Ruins

This area comprises the first third of the dungeon, up until the Cave of Winds. The majority takes place in a series of interconnected rooms surrounding a large rotunda. In it, there are three levers, which must all be activated to open the pathway through.

Entrance Room

The first room you will encounter after entering the dungeon. It occupies the floor of the rotunda, and is one of the largest rooms in the dungeon.

Spawners

Mob Type Number
Flaming Soul 3
Lost Soul 2
Wind Creeper 4

Loot

Loot Table Number
TBA 2

Traps

A tripwire at the top of the stairs shoots fire charges and lingering poison potions.

Leads To:

First Floor

First Floor

The first floor of the Rotunda, acting as a central hallway for several rooms.

Leads To:

Entrance Room, Lavafall Room, Soul Sand Pit Room, Lava Pit Room, Zombie Pit Room

Lavafall Room

Named for its central lavafall, this room is located to the west of the first floor.

Spawners

Mob Type Number
Lost Soul 4
Wind Creeper 3
Flaming Soul 1
Jaguar Spirit 2
Wind Spider 4
Serpensia Lord 1

Loot

Loot Table Number
TBA 3

Traps

A soul sand pit at the top of the stairs, containing two Wind Spider spawners and two Lost Soul spawners.

Leads To:

First Floor, Bridge Room

Lava Pit Room

A room with a lava pit in the center. Two floors, with a spiral staircase connecting them.

Spawners

Mob Type Number
Wind Creeper 1
Flaming Soul 1
Jaguar Spirit 2
Hawk Spirit 1

Loot

Loot Table Number
TBA 2

Traps

A harming potion dispenser at the entrance.

The titular lava pit, comprising most of the floor.

Leads To:

Flower Room, Explosive Room

Zombie Pit Room

A room with a glass ceiling and floor- the floor contains a pit with Forgotten Remains spawners, whereas the ceiling holds back lava.

Spawners

Mob Type Number
Wind Creeper 3
Jaguar Spirit 2
Flaming Soul 1
Forgotten Remains 5
Serpensia Lord 1

Loot

Loot Table Number
TBA 2

Traps

A hole in the ceiling by the stairs, containing one Wind Creeper spawner.

The ceiling and floor are prone to creeper explosions, resulting in potential falls or lava from above.

Tips

The glass ceiling can be used to dump lava into the pit, easily killing the mobs and disabling the spawners.

Leads To:

Explosive Room, Thin Stairwell

Soul Sand Pit Room

This is a large, open room, containing a pit of soul sand and webs.

Spawners

Mob Type Number
Wind Creeper 3
Wind Spider 3
Lost Soul 1
Hawk Spirit 3
Jaguar Spirit 1
Serpensia Lord 4

Loot

Loot Table Number
TBA 4

Traps

The first chest is a trap that spawns a creeper.

The soul sand pit itself, containing 3 Wind Spider spawners and 2 Serpensia Lords, but also two chests.

Leads To:

Soul Sand Pit Balcony, First Floor

Soul Sand Pit Balcony

A balcony overlooking the Soul Sand Pit. Has a main room and a smaller room below it, with another balcony connecting the two.

Spawners

Mob Type Number
Lost Soul 3
Wind Spider 2
Wind Creeper 2

Loot

Loot Table Number
TBA 2

Traps

A double-chest in the lower section drops you into fire if opened.

Leads To:

Soul Sand Pit Room, Fire Cage Room

Fire Cage Room

A room containing a cage-like structure with lava at the bottom. Also contains the First Lever.

Spawners

Mob Type Number
Flaming Soul 1
Jaguar Spirit 1
Lost Soul 1
Serpensia Lord 1

Loot

Loot Table Number
TBA 1

Leads To:

Web Pit Balcony, Second Floor

Explosive Room

A large, open room with a staircase leading up to a higher level.

Spawners

Mob Type Number
Lost Soul 1
Jaguar Spirit 1
Wind Creeper 1
Flaming Soul 1
Serpensia Lord 1

Loot

An armor stand containing the Offering's set.

Traps

The chest in the room triggers an explosion that destroys the floor.

The upper area contains a lava pit with a Flaming Soul spawner.

Leads To:

Lava Pit Room, Zombie Pit Room, Quartz Cave

Flower Room

A small room containing a flower. A sign near the chest says "Through water, life springs true."

Spawners

Mob Type Number
Jaguar Spirit 1
Hawk Spirit 1
Wind Creeper 1

Loot

Loot Table Number
TBA 1

Leads To:

Lava Pit Room, Second Floor

Bridge Room

This room's floor is comprised mainly of Soul Sand, with bridges above bypassing it. It contains the Second Lever.

Spawners

Mob Type Number
Jaguar Spirit 3
Hawk Spirit 3
Wind Creeper 4
Wind Spider 1
Lost Soul 1
Serpensia Lord 2

Loot

Loot Table Number
TBA 3

Traps

The first chest is actually a trap that splashes several poison potions on you.

Leads To:

Lavafall Room, Second Floor

Thin Stairwell

A short, transitional room.

Spawners

Mob Type Number
Lost Soul 1
Jaguar Spirit 1
Wind Creeper 1

Loot

Loot Table Number
TBA 1

Leads To:

Zombie Pit Room, Web Room

Web Room

A room covered in webs, including a pit in the floor. A sign says "Through time, all falls into ruin."

Spawners

Mob Type Number
Hawk Spirit 1
Jaguar Spirit 1
Wind Spider 1

Loot

Loot Table Number
TBA 1

Leads To:

Thin Stairwell, Hall Maze

Hall Maze

A maze of hallways acting as a transition.

Spawners

Mob Type Number
Wind Spider 1
Wind Creeper 1
Hawk Spirit 2

Traps

A double chest triggers a TNT trap.

Leads To:

Web Room, Staircase Room

Second Floor

The second floor of the Rotunda. Acts mainly as a transitional floor.

Spawners

Mob Type Number
Wind Creeper 1
Serpensia Lord 1

Loot

Loot Table Number
TBA 1

Leads To:

Flower Room, Bridge Room, Fire Cage Room, Staircase Room

Staircase Room

The only route to the Third Floor.

Spawners

Mob Type Number
Hawk Spirit 1
Jaguar Spirit 2
Wind Creeper 1
Lost Soul 1
Serpensia Lord 1

Loot

Loot Table Number
TBA 1

Traps

One of the staircases has a pit at the landing, leading to one of the jaguar spawners.

The top of the stairs has pressure plates that splash poison and harming.

Leads To:

Second Floor, Hall Maze, Third Floor

Third Floor

The highest floor of the Rotunda, with one more room.

Spawners

Mob Type Number
Flaming Soul 1
Lost Soul 1
Jaguar Spirit 1
Wind Creeper 3
Serpensia Lord 1

Loot

Loot Table Number
TBA 2

Traps

Creeper holes above the chests.

Leads To:

Staircase Room, Lava Bridge Room, Rotunda Roof

Rotunda Roof

The roof of the Rotunda.

Spawners

Mob Type Number
Flaming Soul 1

Loot

Loot Table Number
TBA 1

Lava Bridge Room

The final room of the Rotunda, containing the Third Lever.

Spawners

Mob Type Number
Hawk Spirit 2
Jaguar Spirit 2
Wind Creeper 2
Flaming Soul 1

Loot

Loot Table Number
TBA 1

Leads To:

Third Floor

Quartz Cave

A short cave allowing passage forward in the dungeon. At the end, a staircase leads down to a small ledge overlooking the lava pit from the Explosive Room.

Spawners

Mob Type Number
Lost Soul 3
Jaguar Spirit 2
Hawk Spirit 2
Wind Creeper 3
Wind Spider 1
Serpensia Lord 1

Loot

Loot Table Number
TBA 2

An armor stand with the Offering's Set.

Traps

The chest before the statue activates dispensers containing harming potions.

Leads To

Explosive Room, Southeast Tower

Southeast Tower

This is one of four towers overlooking the Central Statue, with several floors.

Spawners

Mob Type Number
Lost Soul 1
Jaguar Spirit 3
Hawk Spirit 2
Wind Creeper 2
Serpensia Lord 1

Loot

Loot Table Number
TBA 1

Traps

The floor of the bottom level drops down into a pit containing 2 Jaguar spawners.

Leads To:

Central Statue, Southwest Tower

Southwest Tower

This is one of four towers overlooking the Central Statue, with several floors.

Spawners

Mob Type Number
Lost Soul 1
Hawk Spirit 1
Wind Creeper 1
Serpensia Lord 1

Loot

Loot Table Number
TBA 1

Traps

The Lost Souls from the top floor can drop down through holes in the ceiling.

Leads To:

Southeast Tower

Central Statue

A decently large circular area suspended in the lava pit, containing a large statue.

Spawners

Mob Type Number
Lost Soul 1
Flaming Soul 1
Hawk Spirit 1
Wind Creeper 2
Wind Spider 2

Loot

Loot Table Number
TBA 2

Leads To:

Southeast Tower, Northwest Tower

Northwest Tower

One of the four towers, containing several floors. A ladder leading upwards past here leads to the next area- while not technically part of the tower, it's counted here for convenience.

Spawners

Mob Type Number
Lost Soul 1
Jaguar Spirit 1
Hawk Spirit 1
Wind Creeper 4
Wind Spider 2
Serpensia Lord 1

Loot

Loot Table Number
TBA 2

Traps

The ceiling of the bottom floor holds back lava, and is vulnerable to creepers.

Leads To:

Northeast Tower, Cave of Winds Entrance

Northeast Tower

The final tower of the area.

Spawners

Mob Type Number
Flaming Soul 1
Lost Soul 1
Wind Creeper 2

Loot

Loot Table Number
TBA 2

Traps

The floor of the bottom floor collapses into lava if disturbed.

Lost Souls can fall from the top floor.

Leads To:

Northwest Tower

Cave of Winds

In this area, the player must either press two buttons on Hawk Statues in the side passages to activate a giant fan, or climb up a partially pre-existing, but very hazardous, pathway. The signs in the room reflect this: "Beneath the platform, a device of the wind lies dormant. A brave warrior could climb the cliffs on their own, but a smart warrior will find the statues of the hawks to activate the winds and ascend."

Cave of Winds Entrance

The central room of the Cave, containing a checkpoint.

Spawners

Mob Type Number
Quetzal Priest 1

Leads To:

Northwest Tower, West Cave of Winds, East Cave of Winds, Upper Cave of Winds, Inner Chamber (through fan), Entrance Room (through checkpoint).

West Cave of Winds

One of two passageways containing a Hawk Statue.

Spawners

Mob Type Number
Lost Soul 4
Jaguar Spirit 4
Hawk Spirit 2
Wind Creeper 5
Restless Guardian 2
Serpensia Lord 3
Quetzal Priest 2

Loot

Loot Table Number
TBA 5

Traps

The chest inside the skull-decorated structure sets off a TNT trap.

A creeper hole above the first Quetzal Priest spawner.

Leads To:

Cave of Winds Entrance

East Cave of Winds

One of two passageways containing a Hawk Statue.

Spawners

Mob Type Number
Lost Soul 3
Jaguar Spirit 3
Hawk Spirit 4
Wind Creeper 5
Venomous Wind Spider 3
Restless Guardian 2
Serpensia Lord 1
Quetzal Priest 3

Loot

Loot Table Number
TBA 3

Leads To:

Cave of Winds Entrance

Upper Cave of Winds

The alternative pathway up.

Spawners

Mob Type Number
Lost Soul 1
Hawk Spirit 7
Wind Creeper 7
Serpensia Lord 5
Quetzal Priest 2

Loot

Loot Table Number
TBA 3

Traps

It's easy to get hit off and fall to your death.

Leads To:

Cave of Winds Entrance, Inner Chamber

Inner Chambers

The final section of the dungeon, consisting of the preparation for the boss room and the boss room itself. Three totems can be activated here to create potion spawners in the final room. The signs at the entrance read: "The chambers ahead allow you to go directly to The God of Wind himself, but it is perilous. Within the chambers also lie three shrines which will protect and heal you upon meeting the [sic] Quetzalcoatl. Each shrine will spawn a potion spawner within the final battle."

Inner Chamber

The hub of the final section, containing a checkpoint.

Spawners

Mob Type Number
Flaming Soul 1
Quetzal Priest 2

Leads To:

Cave of Winds Entrance, Upper Cave of Winds, Ruined Cave, Lava Balcony, Molten Descent

Ruined Cave

A cave similar to the Cave of Winds, containing a castle and a massive lava pool, as well as the Totem of Bones.

Spawners

Mob Type Number
Lost Soul 3
Flaming Soul 4
Jaguar Spirit 3
Hawk Spirit 2
Drifting Spirit 2
Wind Creeper 8
Quetzal Priest 2

Loot

Loot Table Number
TBA 3

Traps

Creeper hole at the entrance.

The castle floor collapses into lava if broken.

Leads To:

Inner Chamber, Flooded Descent, Pit of Shadows

Flooded Descent

A pit with water at the bottom and a spiral staircase surrounding it. Contains the Totem of Depths.

Spawners

Mob Type Number
Lost Soul 3
Jaguar Spirit 2
Hawk Spirit 5
Wind Creeper 9
Restless Guardian 4
Serpensia Lord 1
Quetzal Priest 1

Loot

Loot Table Number
TBA 1

Traps

The first chest spawns blazes if opened.

Leads To:

Ruined Cave

Pit of Shadows

A stone brick area leading into a large soul-sand pit. Contains the Totem of Shadows.

Spawners

Mob Type Number
Lost Soul 2
Jaguar Spirit 3
Hawk Spirit 3
Wind Creeper 3
Serpensia Lord 1

Loot

Loot Table Number
TBA 4

An armor stand with the Offering's set

Traps

A tripwire above the glass floor spawns silverfish.

At the top of the stairs to the Totem is a hole in the floor, and down in the trap there is a chest hidden behind gravel.

Before the armor stand is a tripwire that triggers harming potions.

Leads To:

Ruined Cave, Lava Balcony

Lava Balcony

A room consisting of bridges over lava.

Spawners

Mob Type Number
Lost Soul 1
Flaming Soul 1
Jaguar Spirit 1
Wind Creeper 2
Quetzal Priest 1

Loot

Loot Table Number
TBA 2

Leads To:

Inner Chamber, Alcove Hall

Alcove Hall

A small room with several raised alcoves.

Spawners

Mob Type Number
Lost Soul 2
Jaguar Spirit 1
Hawk Spirit 1
Quetzal Priest 1

Loot

Loot Table Number
TBA 2

Leads To:

Lava Balcony

Molten Descent

A downwards-oriented room leading directly to the boss room. Filled with lavafalls.

Spawners

Mob Type Number
Flaming Soul 3
Jaguar Spirit 2
Crispy Creeper 5
Enflamed Quetzal Priest 8

Loot

Loot Table Number
TBA 4

Traps

A jaguar pit at the top of the staircase, with a secret chest at the bottom.

Leads To:

Inner Chamber, Quetzalcoatl's Lair

Quetzalcoatl's Lair

The final and largest room of the dungeon. A massive pit of lava, over which hovers a large, twisting statue of a snake. Players must move along the course of the body to reach the teleporter located in its mouth.

Spawners

Mob Type Number
Flaming Soul 11
Jaguar Spirit 7
Hawk Spirit 4
Drifting Spirit 14
Wind Creeper 16
Serpensia Lord 13
Quetzal Priest 15
Lord of Wind (Boss) 1

Loot

Loot Table Number
TBA 5