Cleric

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Clerics are mighty healers and specialize in fighting the undead.
[CLASS GEAR] - N/A
[CLASS ROLES] - Melee DPS vs. Undead, AoE Healing, Cure Status Effects

Abilities ClassCleric.png

Rejuvenation

  • Passive: You and all allies within 12 blocks heal 5% health every 5s while under half health

Crusade SkillCrusade.png

  • Level 1: Your abilities now treat "human-like" enemies, such as illagers and witches, as Undead.
  • Level 2: After being damaged or debuffed by cleric abilities, any mob will count as undead for the next 10s.
  • Enhancement: Gain 8% ability damage for every undead mob within 8.0 blocks, including those marked by Crusade, capping at 5 mobs.

Sanctified Armor SkillSanctified Armor.png

  • Level 1: Whenever you are damaged by melee or projectile hits from non-boss undead enemies, deal true damage to the undead based on its max health. For every 1% health the cleric has above 70% max health, deal 1% of the undead's max health, up to a maximum of 15%. Damage is capped based on current region (R1 30/R2 60/R3 120 damage). This can only affect each mob once every 3s.
  • Level 2: The Cleric's health threshold is reduced to 60%, and up to 25% of the undead's max health can be dealt (Capped at R1 50/R2 100/R3 200 damage). The undead enemy is also afflicted with 20% slowness for 3s. This can only affect each mob once every 2s.
  • Enhancement: If the most recently affected mob is killed by any means other than Sanctified Armor or Thorns damage, regain half the health lost from the last damage taken.

Heavenly Boon SkillHeavenly Boon.png

  • Level 1: Whenever you are hit with a positive splash potion, the effects are also given to other players in a 12 block radius. In addition, whenever an undead mob you have hit within 1.5s dies or you deal non-true damage to a boss (R1 100/R2 200/R3 300), you have a 10% chance to be splashed with an 20% Instant Health potion, with an additional effect of either Regen I, +10% Strength, +10% Resistance, +20% Speed, or +20% Absorption with 20 second duration.
  • Level 2: The chance to be splashed upon killing an Undead increases to 20%, the effect potions now give 30% Instant Health and the durations of each are increased to 50 seconds.
  • Enhancement: When a potion is created by this skill, decrease all other ability cooldowns of all players in the radius by 10% (max 1s). This effect has a cooldown of 8 seconds.

Celestial Blessing SkillCelestial Blessing.png

  • Level 1: When you left-click while sneaking, you and all other players in a 12 block radius gain +20% melee and projectile damage and +20% speed for 15s. Dealing damage affected by this effect triggers Crusade to mark the enemy as undead, if applicable. Cooldown: 35s.
  • Level 2: Increases the buff to +30% damage.
  • Enhancement: Magic damage is now increased as well. Cooldown: 30s.

Cleansing Rain SkillCleansing Rain.png

  • Level 1: Right click while sneaking and looking upwards to summon a "cleansing rain" that follows you, removing negative effects from players within 4 blocks, including yourself, and lasts for 15 seconds. Cooldown: 45s.
  • Level 2: Additionally grants 20% Damage Reduction to all players in the radius. Cooldown: 30s.
  • Enhancement: The radius increases to 6 blocks, and each player touched by the rain keeps its effect for the cast duration.

Hand Of Light SkillHand Of Light.png

  • Level 1: Right click while holding a weapon or tool to heal all other players in a 12 block cone in front of you or within 2 blocks of you for 2 hearts + 10% of their max health and gives them regen 2 for 4 seconds. Additionally, damage all mobs in the area with magic damage equal to 2 times the number of undead mobs in the range, up to 10 damage. If holding a shield, the trigger is changed to sneak + right click. Cooldown: 14s.
  • Level 2: The healing is improved to 4 hearts + 20% of their max health. Damage increases to 3 damage per undead mob, up to 12. Cooldown: 10s.
  • Enhancement: The cone is changed to a sphere of equal range, centered on the Cleric. The cooldown is reduced by 2% for each 4 health healed, capped at 50% cooldown. All Undead caught in the radius are stunned for 0.5s.

Divine Justice SkillDivine Justice.png

  • Level 1: Your critical attacks passively deal 5 magic damage to undead enemies, ignoring iframes.
  • Level 2: Killing an undead enemy now passively heals 10% of your max health and heals players within 12 blocks of you for 5% of their max health. Damage is increased from 5, to 5 and 20% of your critical attack damage.
  • Enhancement: Undead killed have a 33% chance to drop Purified Ash which disappears after 10s. Clerics with this ability who pick it up gain 4% increased undead damage for 20s. This effect stacks up to 32% and the duration is refreshed on each pickup. Bone shards can be consumed from the inventory by right-clicking to get the max effect for 4 minutes.

Illuminate SkillIlluminate.png

  • Level 1: Pressing the drop key will fire a holy projectile that travels for 24 blocks, leaving behind a 3.5-block wide trail that lasts for 6s and grants +20% Speed to all players inside it. Buffs linger for 4s upon leaving the area. Upon hitting a mob, block, or reaching its max distance, the projectile explodes, dealing 8 magic damage in a 4.5-block radius to all mobs and knocking them away. Cooldown: 14s.
  • Level 2: The damage is increased from 8 to 13, and the trail's duration is increased from 6s to 8s. Additionally, players within the trail also gain +10% Strength. Cooldown: 12s.
  • Enhancement: A sanctified area is placed wherever Illuminate explodes, granting the same effects as the trail within a 6-block radius and lasting for the same duration. Enemies within Illuminate's trail take 1 magic damage every 2s.

Paladin SpecPaladin.png

Paladins are mighty healers that have mastered combating undead foes. They will make sure the dead stay dead.
[CLASS GEAR] - N/A
[CLASS ROLES] - Sustained DPS against Undead
Choosing this specialization requires completion of Putrefaction and Purification.

Holy Javelin SkillHoly Javelin.png

  • Level 1: While sprinting, left-clicking with a non-pickaxe throws a piercing spear of light, instantly travelling up to 12 blocks or until it hits a solid block. It deals 22 magic damage to all undead enemies in a 0.75-block cube around it along its path, and 11 magic damage to non-undead, and sets them all on fire for 5s. Attacking an undead enemy with that left-click now transmits any passive Divine Justice and Luminous Infusion damage to other enemies pierced by the spear. Cooldown: 10s.
  • Level 2: Damage is increased to 36 against undead, and to 22 against non-undead.

Choir Bells SkillChoir Bells.png

  • Level 1: While not sneaking, pressing the swap key afflicts all enemies in a 10-block radius with 10% slowness for 8s. Undead enemies also switch targets over to you, are dealt 6 magic damage, and are afflicted with 35% vulnerability and 20% weakness for 8s. Cooldown: 16s.
  • Level 2: Slowness is increased from 10% to 20%. Vulnerability is increased from 35% to 50%. Weakness is increased from 20% to 35%.

Luminous Infusion SkillLuminous Infusion.png

  • Level 1: While sneaking, pressing the swap key charges your hands with holy light. The next time you damage an undead enemy, your attack is infused with explosive power, dealing 25 magic damage to it and all undead enemies in a 4 block radius around it, or 12 against non-undead, and knocking other enemies away from it. Cooldown: 12s.
  • Level 2: The damage is increased to 32 against undead and 16 against non-undead. Undead are passively set on fire for 3s when damaged, but Inferno is applied at 50% efficiency for magic and projectile attacks. Cooldown: 10s.
  • Tips: This activates Crusade 2

Hierophant SpecHierophant.png

Hierophants specialize in support and have mastered healing. They will make sure the living stay living.
[CLASS GEAR] - Bows
[CLASS ROLES] - AoE Healing/Buffing/Curing, ranged damage to Undead
Choosing this specialization requires completion of Healthful Networking.

Hallowed Beam SkillHallowed Beam.png

  • Level 1: Left-click with a projectile weapon while looking directly at a player or mob to shoot a beam of light. If aimed at a player, the beam instantly heals them for 30% of their max health, knocking back enemies within 4 blocks. If aimed at an Undead, it instantly deals magic damage equal to the your projectile damage to the target, and stuns them for one second. If aimed at a non-undead mob, it instantly stuns them for 2s. Two charges. Pressing Swap while holding a projectile weapon will change the mode of Hallowed Beam between 'Default' (default), 'Healing' (only heals players, does not work on mobs), and 'Attack' (only applies mob effects, does not heal). This skill can only apply Recoil twice before touching the ground. Cooldown: 16s each charge.
  • Level 2: Hallowed Beam gains a third charge (and can apply Recoil three times before touching the ground), the cooldown is reduced to 12 seconds, and players healed by it gain 10% damage resistance for 5 seconds.

Thurible Procession SkillThurible Procession.png

  • Level 1: The Hierophant passively builds up buffs, which are applied to all players in a 30 block radius. Buffs end and the buildup resets upon taking damage that causes you to drop below 60% of your max health, unless the full set of buffs have been obtained. Then all players (including the Hierophant) get 8 seconds of all built-up buffs. After these 8 seconds the timer resets and the Procession begins anew. Progression - +10% Attack Speed (after 4s of no health threshold reached), +10% Speed (after 8s of no health threshold reached), +10% Attack and Projectile Damage (after 12s of no health threshold reached), Cleric's passive heal is doubled, to 10% of max health every 5s (after 16s of no health threshold reached)
  • Level 2: Progression - +15% Attack Speed (after 4s of no health threshold reached), +15% Speed (after 8s of no health threshold reached), +15% Attack and Projectile Damage (after 12s of no health threshold reached), Cleric's passive heal is tripled, to 15% of max health every 5s (after 16s of no health threshold reached)

Enchanted Prayer SkillEnchanted Prayer.png

  • Level 1: Swapping while shifted enchants the weapons of all players in a 15 block radius with holy magic. Their next melee or projectile attack deals an additional 12 damage in a 3-block radius while healing the player for 10% of max health. Cooldown: 15s.
  • Level 2: Damage is increased to 20. Healing is increased to 20% of max health.