Scientists of Steelmeld I

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Quest Content

Professor Bermuda
Coordinates: [-541, 5, -476]

[Professor Bermuda] Ugh, what? I’m busy working on my research if you haven’t noticed.

[What are you working on?]

[Professor Bermuda] Well, I’m working on some new magical technology.

[What’s the new tech?]

[Professor Bermuda] Ahem- I was getting there. It’s a magic wand that utilizes lightning magic to create temporary dimensional portals.

[Portals?]

[Professor Bermuda] Yes! Portals! Would you like to help me test it out?

[Sure.]

[No thanks.]

  • [Professor Bermuda] Shame.

[Professor Bermuda] Wonderful! Talk to me when you’re ready to come to my lab.

Talk to the professor again when you are ready to get teleported to the Lab. Make sure to have nothing on you.

Professor Bermuda

[Professor Bermuda] Hello [Player], do you want to go to my lab? You need to make sure you have nothing on you for me to take you there.

[Yes.]

[No.]

You must have an empty inventory to enter the lab


The quest plays like the game Portal. You are given a C.A.L.D.E.R. Dimensional Wand, which you can use to shoot a blue portal by pressing left click, or an orange portal by pressing right click.

Portals can only be placed on Smooth Stone blocks. Make sure to aim at the lower block of where you want to place the portal, and then you can just walk through it.

First Room

After stepping through the door:

[Console] NEW ENTITY DETECTED: SCANNING ENTITY...

[Console] SCANNING ENTITY: HEIGHT: [Scrambled Text]}}

[Console] SCANNING ENTITY: AGE: [Scrambled Text]}}

[Console] SCANNING ENTITY: HAIR COLOR: [Scrambled Text]}}

[Console] SCANNING ENTITY: EYE COLOR: [Scrambled Text]}}

[Console] NEW ENTITY SCANNED: REGISTERING ENTITY

[Console] ENTITY REGISTERED: WELCOME [Player]

[Professor Bermuda] Alright, testing- testing. Can you hear me?

[Loud and clear!]

To complete the first room, simply place a portal on each of the two available smooth stone walls and walk up to the door.

Second Room

[Professor Bermuda] Excellent work! Everything is comfortable for you? Well keep going! The next stage is a little more tricky. Give it a try.

In the second room, you learn that you can shoot portals directly through purple stained glass. Use this to your advantage to get out of the box, and do it one more time to get past the wall in the middle of the room and proceed to the next room.

Third Room

[Professor Bermuda] You’re doing an amazing job! Farther than any of my other lab ra- I mean testers have gotten so far. Keep going!

In the third room, you learn that portals conserve your momentum when travelling through them. Use this to your advantage by placing a portal on the floor below, and one high on the wall to go on the next platform. Then do the same a couple more times to get to the end of the room.

Fourth Room

[Professor Bermuda] Amazing! To the next stage. Nobody has gotten this far before you. So this is new for both of us now.

In the fourth room, the exit is near a purple stained glass wall. You need to first place a portal high up on the wall next to it, and one right below where you enter.

Fifth Room

[Professor Bermuda] You’re exceeding all of my expectations! Truly amazing! Continue onwards to the next stage.

In the fifth room, you learn that ice is better at conserving momentum, and you may have to sprint into portals to get further. Use this to your advantage by placing portals so that you exit on the ice and have enough momentum to jump to the platform on the other side of the room. Now, do the same but place both portals above the ice, sprint into one and sprint jump out the other to get to the end.

Sixth Room

[Professor Bermuda] Words simply cannot express how impressed I am with you! To think you could use the dimensional wand like this! You’re truly innovative aren’t you?

In the sixth room, use the ice momentum to your advantage by shooting a portal through the purple glass and jumping from the ice to the next platform. Now use a portal to get up on the next platform, and use two portals on the floor to jump to the one right next to it. Now, use portals to use the ice momentum to your advantage, jumping on the slime blocks on the floor to the next platform. Finally, place a portal through the purple glass to the end of the room, and simply find another wall to place your second portal on, and go through it to the exit.

Seventh Room

In the seventh room, you can find a piston with a slime block that pushes you with a lot of momentum. Take advantage of this to get up on the platform close by. Now do the same, placing a portal above the next slime block, and one on the wall behind the next highest platform. Make sure to place this second portal at the highest point possible, and to not hold space, because you have to bounce on slime blocks. Once up here, place a portal on the platform across from the purple stained glass. Once on this platform, you can see another smooth stone wall on the other side of the room. Place a portal on the leftmost side of this wall, then go back to a slime launcher and launch yourself through the other portal, to the exit.

Eigth Room

[Professor Bermuda] You’re almost done! Keep up the amazing work!

In the eigth room, you are introduced to blue gates, which remove any active portals you may have. To get to exit, first place two portals on the floor so that you can jump on the slabs above the purple stained glass wall, from the starting platform. Then, simply place another two portals on the floor and jump into one of them, to make it up to the exit platform.

Ninth Room

[Professor Bermuda] This is the final stretch! Do your best! I’ll reward you handsomely if you can finish!

In the ninth room, go right as you enter to find a slime platform on the ground. Place a portal on the wall and one on the platform below so you can use momentum from the fall to bounce on the slime and get to the next platform. Here you will find a pressure plate that disables a glass wall later on, for a few seconds. You have to get on the next platform to the left by placing a portal on the fall and one on the floor, bounce on the slime, jump to the platform across and finally shoot a portal on your left through the purple glass (which was yellow glass, changed by stepping on the pressure plate earlier). Now go to the portal you just placed to end up on the other side of the room, and do the portal ice trick one more time. Now, use the slime launcher to give yourself enough fall momentum to end up on the higher platform, and use the second slime launcher to jump over the glass wall, back to the pressure plate. Hit the pressure plate one more time and go back by placing one final portal, then run to the exit and place a portal through the purple stained glass.

Tenth Room

[Professor Bermuda] Wonderful, wonderful! This is the final stage! I have prepared a delicious reward for you at the end of this course!

In the tenth and final room, you must reach the cake by setting up an infinite fall and then launching yourself to the other si- Just Kidding. This jump is impossible. After falling into the water, you get teleported back to the start, and you can talk to the professor to end the quest. Better luck next time!
Professor Bermuda (Start Test Area)
Coordinates: [-4366, 142, -51]

[Professor Bermuda] Thank goodness you're safe! You flung yourself towards the reward but got caught in a dimensional loophole. If I hadn't caught you before you fell into the hole completely… Anyways! You did an excellent job.

[What do we do now?]

[Professor Bermuda] I'm going to try to fix that hole and I'll get back to you about further testing.

[Does that mean I should wait?]

[Professor Bermuda] Oh no, you can go and I'll call for you when I have more tests for you to run.

[Can I keep the wand?]

[Professor Bermuda] Unfortunately no, but I'll give you another toy to play with instead. Good work!

SCIENTISTS OF STEELMELD COMPLETE!

Awarded the Uncharged C.A.L.D.E.R Dimensional Wand and 2 HCS!