Halls Of Wind And Blood

From Monumenta Wiki
(Redirected from White)
Jump to navigation Jump to search


Halls Of Wind And Blood is one of the five wool dungeons found in the first region, King's Valley. It is the first Wool Dungeon the player will encounter. To unlock the teleporter to the Dungeon from Sierhaven the player must use the teleporter in the lobby. Upon completion, players will receive the White Wool and a Skill Point (first completion).

Lore

"Even Gods need a home. The ancient Tlaxan priests built this massive temple as a sanctuary for the great Feathered Serpent, the Lord of Wind, Bearer of Knowledge. Quetzalcoatl. But the building alone was not enough. Once the final stones were placed, a grand ritual began. Hundreds upon hundreds of people, from holy priests to deadly warriors to commoners walked up the staircase of the temple and sacrificed their blood and lives to consecrate and bless it. Their spirits still dwell here, sworn to serve, worship, and protect their God. They have had centuries to build traps and hone their skills, and will zealously fight anyone who enters..."

Layout

Main article: Guide: Halls of Wind and Blood

The dungeon is divided into three sections: the Soul Ruins (name not official), the Cave of Winds, and the Inner Chamber.

Soul Ruins

Upon entry, players will reach a large, circular, open area. It branches out into a maze-like structure. Traps are plentiful in this area.

The player needs to find in this area three levers that needs to be activated in order to continue to the second part, the Cave of Winds.

The door opened by those levers is located after a room where a snake figure can be seen.

Cave of Winds

The second part of the dungeon is a cave made of quartz and prismarine. The player has two options; he/she can either activate two totems to turn on a fan which will propel them up into the next area, or they may build up to the next area, while under attack from skeletons shooting from various pre-existing balconies.

Inner Chamber

The final part of this dungeon starts by giving you three paths; one is the path toward the White Wool, while two of the paths have buttons that spawn potion spawners in the final room. This then continues to the final room itself, a massive chamber containing a large snake statue hanging above lava. (The entrance to the final room is at -1406 118 -944.) The player must traverse the length of this statue. The head of the statue contains the wool teleporter.

Dungeon Specific Items

Items

⠀Uncommon Items
Item Name Type
(Base Item)
Stats Enchantments
Helmet
(Leather Helmet)
When on Head:
+2 Armor
Projectile Protection II
Fire Protection II
Unbreaking I
Chestplate
(Leather Chestplate)
When on Chest:
+2 Armor
Projectile Protection II
Fire Protection II
Unbreaking I
Leggings
(Leather Leggings)
When on Legs:
+2 Armor
Projectile Protection II
Fire Protection II
Unbreaking I
Boots
(Leather Boots)
When on Feet:
+2 Armor
Projectile Protection II
Fire Protection II
Unbreaking I
Mainhand Sword
(Stone Sword)
When on Main Hand:
6.0 Attack Damage
1.6 Attack Speed
Fire Aspect I
Chestplate
(Golden Chestplate)
When on Chest:
+1 Armor
Feather Falling V
Mending

⠀Rare Items
Item Name Type
(Base Item)
Stats Enchantments
Leggings
(Leather Leggings)
When on Legs:
+2.5 Armor
+2 Max Health
Fire Protection I
Unbreaking III
Pickaxe
(Wooden Pickaxe)
When on Main Hand:
+2.0 Attack Damage
+1.2 Attack Speed
Efficiency III
Fortune V
Fire Protection III
Unbreaking I
Mainhand Sword
(Stone Sword)
When on Main Hand:
+5 Attack Damage
+1.6 Attack Speed
+2 Armor
Sweeping Edge II
Fire Protection II
Fire Aspect IV
Unbreaking III
Offhand
(Bone)
When on Off Hand:
+2 Max Health
+5% Speed
Fire Protection I
Feather Falling I
Regeneration I
Chestplate
(Leather Chestplate)
When on Chest:
+3 Agility
-2 Max Health
Projectile Protection I
Regeneration II
III
Helmet
(Player Head)
When on Head:
+1 Agility
+10% Projectile Speed
+10% Speed
Projectile Protection I
Blast Protection I
Fire Protection I
Bows
(Bow)
When on Main Hand:
13 Projectile Damage
1.5 Projectile Speed
Mending
Leggings
(Leather Leggings)
When on Legs:
+2.5 Agilty
Projectile Protection III
Magic Protection II
Unbreaking III
Shields
(Shield)
When on Off Hand:
+15% Attack Damage
Projectile Protection I
Feather Falling I
Unbreaking I
Axe
(Stone Axe)
When on Main Hand:
9 Attack Damage
0.8 Attack Speed
Fire Aspect I
Smite III
IV
Helmet
(Leather Helmet)
When on Head:
+2.5 Armor
+1 Knockback Resistance
Fire Protection II
Feather Falling II
Unbreaking III
Boots
(Leather Boots)
When on Feet:
+0.5 Agility
+10% Speed
Feather Falling VII
Unbreaking VII

Mobs

Mob Spawner Count
Wind Creeper 104
Crispy Creeper
Jaguar Spirit 45
Hawk Spirit 47
Forgotten Remains 5
Lost Soul 41
Wind Spider 16
Flaming Soul 33
Venomous Wind Spider 3
Restless Guardian 7
Drifting Spirit 16
Serpensia Lord 39
Archaic Guardian 0 (see Trivia)
Quetzal Priest 37
Enflamed Quetzal Priest ??
Lord of Wind (Mini-Boss) 1

Trivia

The final lever to open the Cave of Winds spawns two Ancient Guardians nearby, but no spawners exist. This will happen near the third lever the player activates, regardless of activation order.

Guide

Main article: Guide: Halls of Wind and Blood