Rogue

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Rogues excel in one-on-one battles, using precise strikes to bring down dangerous elite enemies.
[CLASS GEAR] - Dual Swords
[CLASS ROLES] - Massive Single-Target Melee DPS, Survivability

Abilities

Dethroner

  • Passive: When holding two swords, deal 30% more damage to elites and 15% more to bosses.

Dagger Throw SkillDagger Throw.png

  • Level 1: Sneak left click while holding two swords to throw three daggers which deal 4 melee damage and gives each target 20% Vulnerability for 10 seconds. Cooldown: 12s.
  • Level 2: The damage is increased to 8 and the Vulnerability increased to 40%.
  • Enhance: Targets are additionally silenced for 2s. Vulnerability is increased by 10%.

By My Blade SkillBy My Blade.png

  • Level 1: While holding two swords, attacking an enemy with a critical attack deals an extra 12 melee damage to that enemy, and grants you Haste II for 4s. Cooldown: 10s.
  • Level 2: Damage is increased from 12 to 24. Haste level is increased from II to IV.
  • Enhance: By My Blade does 20% extra damage. Killing an enemy with this ability heals you for 5% of your max health, increased to 15% if the target was an elite or boss.

Vicious Combos

  • Level 1: Passively, killing an enemy refreshes the cooldown of your abilities by 1 second. Killing an Elite or Boss enemy instead resets the cooldown of your abilities.
  • Level 2: Killing an enemy now refreshes your ability cooldowns by 2 seconds. Killing an Elite or Boss enemy inflicts nearby enemies within 5 blocks with 15% weaken and 15% Vulnerability for 5 seconds.
  • Enhance: When an ability goes on cooldown, your next melee attack in 3s deals 10% more melee damage and that ability's cooldown is refreshed by 1s, prioritizing the last ability.

Advancing Shadows SkillAdvancing Shadows.png

  • Level 1: While holding two swords and not sneaking, right click to teleport to the target hostile enemy within 10 blocks and gain +30% Melee Damage for 5 seconds. Cooldown: 20s.
  • Level 2: Damage increased to +40% Melee Damage for 5s, teleport range is increased to 15 blocks and all hostile non-target mobs within 4 blocks are knocked away from the target.
  • Enhance: If the mob you teleported to dies within 1s, you can recast Advancing Shadows again in the next 4s.

Smokescreen SkillSmokescreen.png

  • Level 1: When holding two swords, right-click while sneaking and looking down to release a cloud of smoke, afflicting all enemies in a 6 block radius with 8s of 20% Weaken and 20% Slowness. Cooldown: 20s.
  • Level 2: The Weaken debuff is increased to 40%.
  • Enhance: Leave a 4 block radius persistent cloud on the ground for 9 seconds after activating. Enemies in the cloud gain the same debuffs for 2 seconds, pulsing every second.

Dodging SkillDodging.png

  • Level 1: Blocks an arrow, thrown potion, blaze fireball, or snowball that would have hit you. Cooldown: 12s.
  • Level 2: The cooldown is reduced to 10s. When this ability is triggered, you gain +20% Speed for 15s.
  • Enhance: The projectile you dodged is now reflected back to the enemy at 3x damage.

Escape Death SkillEscape Death.png

  • Level 1: When taking damage leaves you below 5 hearts, throw a paralyzing grenade that stuns all enemies within 5 blocks for 3 seconds. Cooldown: 60s.
  • Level 2: When this skill is triggered, also gain 4 Absorption hearts for 8 seconds, 30% Speed, and Jump Boost III. If damage taken would kill you but could have been prevented by this skill it will instead do so.
  • Enhance: When this skill is triggered, gain a regenerating effect that heals you for 5% hp every second for 4s. The effect is canceled if you take damage from an enemy.

Skirmisher

  • Level 1: When dealing melee damage to a mob that has at least one other mob within 2.5 blocks, deal + 1 + 10% final damage.
  • Level 2: The damage bonus now also applies to mobs not targeting you, and the damage bonus is increased to 2 + 15% final damage done.
  • Enhance: When you hit an enemy with a sword, the nearest enemy within 3 blocks takes 30% of the original attack's damage.

Swordsage

Swordsages specialize in tackling multiple enemies through dexterous movement.
[CLASS GEAR] - Dual Swords
[CLASS ROLES] - Powerful AoE DPS and Crowd Control, Survivability, Mobility
Choosing this specialization requires completion of Unyielding Potential.

Wind Walk SkillWind Walk.png

  • Level 1: Press the swap key while holding two swords to dash in the target direction, stunning and levitating enemies for 2 seconds. Elites are not levitated. Cooldown: 25s. Charges: 2.
  • Level 2: Casting this ability reduces the cooldown of all other abilities by 4 seconds. Cooldown: 20s.

Blade Dance SkillBlade Dance.png

  • Level 1: When holding two swords, press the drop key to enter a defensive stance, parrying all attacks and becoming invulnerable for 0.75 seconds. Afterwards, unleash a powerful attack that deals 6 melee damage to enemies in a 5 block radius. Damaged enemies are rooted for 2 seconds. Cooldown: 18s.
  • Level 2: The area attack now deals 9 damage and roots for 2.5s. Cooldown: 16s.

Deadly Ronde SkillDeadly Ronde.png

  • Level 1: After casting a skill, gain a stack of Deadly Ronde for 5 seconds, stacking up to 2 times. While Deadly Ronde is active, you gain 20% Speed, and your next melee attack consumes a stack to fire a flurry of blades, that fire in a thin cone with a radius of 4.5 blocks and deal 4 melee damage to all enemies they hit.
  • Level 2: Damage increased to 6, and you can now store up to 3 stacks.

Assassin

Assassins excel in precise strikes and deception to devastate their enemies.
[CLASS GEAR] - Dual Swords
[CLASS ROLES] - Massive Single-Target Melee DPS, Survivability
Choosing this specialization requires completion of A Simple Favor.

Cloak And Dagger SkillCloak And Dagger.png

  • Level 1: When you kill an enemy you gain a stack of cloak. Elite kills and Boss "kills" give you 5 stacks (every 300 damage to them in R2; every 450 damage to them in R3). Stacks are capped at 8. When you press the drop key with dual wielded swords, you lose your cloak stacks and gain 2.5 seconds of Stealth and (2 * X) extra damage on your next stealth attack, where X is the number of stacks you had at activation. You must have at least 4 stacks to activate this.
  • Level 2: Cloak stacks are now capped at 12 and bonus damage is increased to (3 * X) where X is the number of stacks you have upon activating this skill.

Bodkin Blitz SkillBodkin Blitz.png

  • Level 1: Sneak right click while holding two swords to teleport 10 blocks forwards. Gain 1 second of Stealth upon teleporting. Upon teleporting, your next melee attack deals 7 bonus damage if your target is not focused on you. Cooldown: 20s. Charges: 2.
  • Level 2: Range increased to 14 blocks, Stealth increased to 1.5 seconds. Upon teleporting, your next melee attack deals 14 bonus damage if your target is not focused on you. Cooldown: 18s.

Coup De Grace

  • Level 1: If melee damage you deal brings a normal mob under 10% health, they die instantly. The threshold for elites is 20% health.
  • Level 2: The health threshold is increased to 15% for normal enemies and 30% for elites.