Item Infusions
Overview
Infusions are a type of enchantment that players can use to customize their gear. In contrast to regular enchantments, which are on an item by default and cannot be changed, infusions are enchantments that can be added and removed from items at any time, at certain NPCs throughout the world.
Like enchantments, infusion levels stack if you have them on multiple items.
There are 3 main types of infusions; basic infusions, delve infusions, and boss infusions. There are other miscellaneous infusions that can be applied to items as well. You can only have up to one basic infusion and delve infusion on an item, but you can have as many boss and miscellaneous infusions as you want.
Infusion Type | Location | Materials Needed | Examples |
---|---|---|---|
Basic Infusions | Infusion Altars, found in each region | ![]() ![]() ![]() |
Vigor, Tenacity |
Delve Infusions | Infusatron, found in Breachpoint | ![]() ![]() |
Choler, Understanding |
Boss Infusions | Various NPCs, found in various locations | ![]() ![]() |
Hope, Colossal |
Miscellanous Infusions | Varies and may be limited-time | Varies | Locked, Festive |
Basic Infusions
Main article: Basic Infusions
Basic infusions are infusions added and removed at Infusion Altars. Each region has one Infusion Altar, found in Ta'Eldim, Mistport, and Galengarde.
There are six basic infusions to choose from: Vitality, Tenacity, Vigor, Focus, Perspacicity, and Acumen, and each item can only have one of these infusions at a time. Each goes up to 4 levels, so you can have a total of 24 basic infusion levels active at a time from your four armor pieces, offhand, and mainhand.
Basic infusions cost experience levels and pulsating materials to add, with the cost growing with further levels. The specific type of pulsating material depends on what region the infused item is from. Basic infusions can be refunded to get 75% of the experience back and all of the materials.
Delve Infusions
Main article: Delve Infusions
Delve infusions are infusions added and removed at the Infusatron in Breachpoint [-721, 10, -176] or Celestial Zenith lobby [92, 16, -1388].
There are many delve infusions available, one for each delve material obtainable in the game. Like basic infusions, an item can only have one delve infusion at a time, and it can go up to 4 levels. Unlike basic infusions, where you can have up to 24 levels in the same infusion, for delve infusions, you can only have up to level 4 of a single delve infusion at a time.
Delve infusions cost experience levels, Voidstained Geodes or Indigo Blightdust, and delve materials to add, with the cost growing with further levels. The specific delve material needed depends on what delve infusion you are adding. Delve infusions can also be refunded to get 75% of the experience back and all of the materials.
Boss Infusions
Boss infusions are special infusions that are only obtained by defeating world bosses. For each world boss, there is an NPC that can infuse your items with a infusion unique to that boss.
Infusion | Location | Cost | Effect |
---|---|---|---|
Hope | Mastersmith Antonio at [1172, 137, -130] in Highwatch | 3 ![]() 9 ![]() |
This item receives 1 less level of shatter from void and lava deaths. |
Colossal | Alric, Lord of the Chilled Winds under the Eldrask arena | 3 ![]() 9 ![]() |
This item has a 50% chance not to lose durability. Stacks with Unbreaking. |
Phylactery | Pharaoh Tyro Syl at [399, 35, 831] in Alnera | 3 ![]() 6 ![]() |
If you died with more than 100 experience points, (10% * level) of your XP is saved in your grave on death and can be recollected. Additionally, keep (5% * level) of the duration of potion effects upon dying.
|
Revelation | Namtar [225, 37, 974] near the Sirius Arena | 3 ![]() 9 File:ItemTextureGlistering Starblood.png Glistering Starblood |
Items infused with Revelation increase the level of any Delve Infusion on the item by one level. |
Miscellaneous Infusions
Miscellaneous infusions are infusions that do not fit any of the other categories, and include quality-of-life enchantments such as Locked, or cosmetic enchantments such as Festive or Gilded.
Infusion | Location | Cost | Effect |
---|---|---|---|
Locked | Black Willows Lobby | 3 ![]() |
Prevent this item from being swapped by a lockbox. Does not display the name of the user who Locked it. |
Gilded | Weekly raffle winner reward for voting Monumenta server on several websites. Claim by using /claimraffle | None | While equipped, the player gain an aura of gold particles. While dropped, your item gains similar particles. Additional items increase your particles, capped at 10. |
Festive | (Winter event only) Joyis in Sierhaven (-858, 101, 61) | 10 Cryospheres | While equipped, the player gain an aura of festive particles that improve with every additional item. |
Clucking | Usually applied by another player, generally unwillingly | 1 Jar of Clucks | Players will occasionally hear clucking. Being splashed with a will apply this enchantment to a random held or equipped item. Can be removed by the Master of Clucks after completing Clucked Up quest. Marked in red, like a curse. (This is technically considered an enchantment in the code, but behaves like an infusion, except for being cleared on weekly restart.) |
Stat Track | Sierhaven Tracker in the Town Hall | None; Patron status required | Items will track one statistic chosen by the player, which can be Damage Dealt, Damage Taken, Times Consumed, and more. |
Shatter | Survival mode zones | Death | Each item worn or held in either hand will cause the player to take 4% more damage and deal 4% less damage per level. (This is considered an infusion in the code.) |