Prologue
After being defeated by the Masked Man, you wake up in Nurse Deidre’s Infirmary. You receive a Quest Compass. Speak to Nurse Diedre
Nurse Deidre Coordinates: [-754,106,-9]
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[Nurse Deidre] Oh, you're awake! Some of the rangers found you wounded and unconscious near a ruined temple and brought you here to heal up. If you're feeling alright, try heading upstairs to the exit. I've also given you a compass, it might be useful to you if you can't find your way or get lost.
To talk to NPCs, open chat with t, then |
C: Gather your wits and head outside into Sierhaven.
As you head outside, you see that Private Martin is waiting for you. Speak to Private Martin
Private Martin Coordinates: [-712, 106, -17]
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[Private Martin] Hey, are you [Player]? If so, Captain Murano wants to talk to you. He's on the third floor of the castle, the building with the two crossed swords there. |
C: Head to Captain Murano on the third floor of the Castle, he wants to talk to you.
C: Captain Murano's office is one more floor up!
Captain Murano Coordinates: [-758,125,-131]
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[Captain Murano] Ah, [Player], good to finally meet you! I've heard about your predicament. I'm told you're quite a talent as well. [Why did you ask for me?] To talk to NPCs, left click while looking at them, then open your chat and click the purple options in [] [Captain Murano] Straight to the point, I see. Well to be blunt then, Sierhaven is in trouble, and we are in need of your services. [In trouble how?] [Captain Murano] A group of bandits have infiltrated an old alchemical lab below the castle, and they have our forces tied up. Will you aid the Narsen Empire in this time of need? [I'll do it.] [Captain Murano] Wonderful, I've had a good feeling about you since we found you. Please, head down to the ground floor of the castle and speak to Sir Reginald. He will guide you from there. And here, some equipment for your task ahead. Right click your compass to obtain waypoints to the next destination! |
Captain Murano gives you:
3x Healing Vial
32x Torch
32x Arrow
8x Apple
8x Baked Potato
8x Bread
1x Ironwood Pick
1x Rough Dagger
1x Farmer's Bow
1x Padded Cloth Coif
1x Infused Cloth Cloak
1x Padded Cloth Trousers
1x Infused Cloth Shoes
Head to the Castle's basement to speak to Sir Reginald.
Sir Reginald Coordinates: [-748, 95, -83]
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[Sir Reginald] Greetings, young squire! Were you sent to help stop those rebels?
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C: Enter the Alchemy Labs dungeon by speaking to the golem.
As you run to the golem:
- [Dungeon Informant] Come talk to me before you enter the Dungeon!
-_- Coordinates: [-744, 22, -12]
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[-_-] Just a heads up: [-_-] People with no instance: [Player] [-_-] Oh, haven't seen you before. Seems you're new to this whole thing. [-_-] Make sure you talk to the Dungeon Informant over there. Understanding how this works now will save you some frustration later. The most important things are: [-_-] You can only create or join 1 instance of a dungeon per week. A new week starts every Friday at 12 PM UTC-5. [-_-] You can invite more players (They must not have an open instance) the week your instance is opened, and you can abandon them at any point after the start of a new week. [-_-] Dungeons stay available for 21 days regardless of the day they were started. |
Speak to Sir Reginald in the Labs Class Room:
Sir Reginald (Labs Class Room) |
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[Sir Reginald] Young squire, the enemies that lie ahead are strong, thus you will need to equip yourself with a class to apply your skills against them. Please, step on these pressure plates to begin. |
Stepping on the plates:
Quest Choice |
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Monumenta allows you to customize your playstyle by choosing a class! For now, here is a small selection to choose from, and more will unlock later. Hover over them for a description of the class, and click on a class to choose it as the one you wish to use! [Warrior]
[Scout]
[Mage]
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You are now a [Class]!
Defeat the Alchemy Labs dungeon.
You Completed the Alchemy Labs Dungeon: Enter the teleporter and head back to speak to Sir Reginald one last time.
(Auto-starts Mage's Legacy with Mage's Legacy: Vargos will want to speak to you. Ask him about the skull on his desk.)
After leaving Alchemy Labs Lobby:
C: Back in the Castle, return to Sir Reginald one more time.
Sir Reginald Coordinates: [-748, 95, -83]
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[Sir Reginald] Wonderful work, young squire. You have truly earned this here reward for your valor in the Alchemy Labs!
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C: Now that you are finished with your mission, speak to Sybil in the Academy to learn more about classes.
Sybil Coordinates: [-744, 107, 111]
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[Sybil] Ah, you must be [Player]! Murano has spoken very highly of you! I'm Sybil, the caretaker of the Academy. If you would ever like to switch your classes or skills, please just follow the blue path below your feet. Alternatively, you can stay as your current class if you are satisfied, your choice!
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