Enchantments
Monumenta features a number of custom enchantments that are applied to some items in the world. Unlike in vanilla Minecraft, players cannot add enchantments beyond what is already on an item. The exception to this are Item Infusions and Delve Infusions.
Overview
See also: Attributes
The majority of items in Monumenta have enchantments on them that augment their power in certain ways. For example, an armor piece with Projectile Protection 1 will protect you more from projectiles than other attacks.
You only gain the effects of enchantments from items that you are wearing or holding. This consists of all your armor slots, your offhand, and your mainhand.
If you have the same enchantment on multiple items, then the effect will be as if you had the total combined level of all your items with that enchantment. For example, having a helmet with Adrenaline 2 and holding a pickaxe with Adrenaline 1 will give you the total effect of Adrenaline 3.
Defense Enchantments
Enchantments that reduce the damage you take in some way or another.
Defense enchantments can temporarily increase your Armor or Agility under certain conditions, while others decrease the damage of only certain types of attacks.
Melee Protection | Multiplies melee damage taken by 0.96 ^ (2 * level) .
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Projectile Protection | Multiplies projectile damage taken by 0.96 ^ (2 * level) .
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Magic Protection | Multiplies magic damage taken by 0.96 ^ (2 * level) .
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Blast Protection | Multiplies blast damage taken by 0.96 ^ (2 * level) .
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Fire Protection | Multiplies fire damage taken by 0.96 ^ (2 * level) . Reduces fire duration by 10% per level.
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Feather Falling | Multiplies fall damage taken by 0.96 ^ (3 * level) .
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Shielding | Gain (20% * level) effective Armor when taking damage from an enemy within 2.5 blocks. Taking damage that would stun a shield and activates Shielding reduces Shielding's effect to half for 5 seconds.
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Poise | Gain (20% * level) effective Armor when above 90% max health. Half the bonus is granted when between 70% and 90% max health.
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Inure | Gain (20% * level) effective Armor when taking the same type of mob damage consecutively (melee, projectile, blast, or magic).
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Steadfast | Gain 0.33% effective Armor per 1% health missing, up to 20% more Armor.
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Evasion | Gain (20% * level) effective Agility when taking damage from a source further than 4 blocks from the player.
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Reflexes | Gain (20% * level) effective Agility when there are 4 or more enemies within 8 blocks.
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Ethereal | Gain (20% * level) effective Agility on hits taken within 2 seconds of any previous hit.
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Tempo | Gain (20% * level) effective Agility on the first hit taken after 4 seconds of taking no damage. Half of the bonus is granted after 2 seconds of taking no damage.
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Adaptability | Allows secondary enchants (EX: Shielding, Reflexes) to work with the defense type (armor or agility) you have the most of. | Items |
Second Wind | Damage from attacks applied to the lower half of your max health is multiplied by (0.9 ^ level) . Attacks received while under this threshold get their damage reduced; attacks that bring you under this threshold have the portion of the damage that is applied past the threshold reduced.
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Worldly Protection | While held, gain (5% * level) damage reduction when in the King's Valley, (7.5% * level) damage reduction when in the Celsian Isles, and (10% * level) damage reduction in the Architect's Ring.
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Guard | Gain (20% * level) effective Armor after blocking with a shield. Lasts for 2.5s if blocked from offhand, and 5s if blocked from mainhand.
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Cloaked | Gain (20% * level) effective Agility when there are 2 or less enemies within 5 blocks of the player.
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Weapon Enchantments
Enchantments that grant special effects to weapons.
Spell Power | Increases the damage of Mage's spells, and only appears on wands. Stacks with Magic Damage attribute. | Items |
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Knockback | Adds level * 3 blocks to your knockback on melee strikes.
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Fire Aspect | Adds level * 4 seconds of burning to the target.
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Ice Aspect | Adds level * 10% slowness for 4 seconds. Deals 1 extra damage to Blazes.
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Thunder Aspect | Adds level * 10% chance to stun a mob on hit for 2 seconds (0.5 seconds for elites) when dealing melee damage, or for 0.5 seconds (0 for elites) when dealing projectile damage. Deals 1 extra damage to Guardians and Iron Golems.
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Decay | Applies a Decay effect that deals 2 damage every 40 / level ticks for 4 seconds.
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Smite | Deal level * 2 damage to undead enemies.
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Hex Eater | Adds level * 0.5 extra damage per debuff on the target.
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Duelist | Deals level * 2 non-undead human-like enemies.
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Slayer | Deals level * 2 damage to anything not affected by Smite or Duelist.
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Abyssal | While equipped, deal an additional level * 10% damage to all enemies in water.
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Regicide | While equipped, you deal an additional level * 10% damage to elite enemies and level * 5% damage to boss enemies.
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Inferno | When you ignite an enemy, they take level^0.95 extra damage once a second for the initial duration of the fire.
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Chaotic | Deals anywhere between -level and +level damage. Halved for sweep attacks.
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Life Drain | Heals the player for sqrt(level) for critical hits and 0.5 * sqrt(level) / sqrt(attack speed) * Attack Cooldown for non-crits.
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Sweeping Edge | Increases sweep damage by 1 + attack damage * (level / (level + 1)) .
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Arcane Thrust | Melee attacks damage enemies 3 blocks in front of you in a 0.6 block wide line. 1 + melee damage dealt * level / (level + 1) .
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Bleeding | Applies Bleed for 5 seconds to mobs struck by the weapon. Bleed applies level * 10% slowness and weakness to mobs under 50% HP.
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Quake | When you kill an enemy with melee, nearby enemies in a 3 block cube take level * 10% of the damage. Fire/Thunder/Ice aspect, Decay, and Bleed apply to affected mobs.
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Wind Aspect | Launch mobs hit by level * 1.5 blocks and applies Slow Falling for 1 second.
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Earth Aspect | Grants level * 5% damage reduction when dealing melee damage or mining a spawner. Dealing projectile damage grants half the effect.
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Trivium | Spells deal level * 10% more damage when affecting 3 or more mobs.
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First Strike | The first melee hit against a mob deals level * 10% more damage, and the first projectile hit against a mob deals level * 7.5% more damage. The bonus damage can be reapplied to the same target every 3 seconds.
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Reverb | On kill by melee damage or projectile, deal level * 10% of your overkill damage plus level * 5% of your highest damage source within the killing attack to a mob within 8 blocks.
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Technique | When damaging a mob within 3 blocks, deal level * 10% more magic and melee ability (not physical) damage, and level * 7.5% more projectile damage.
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Ranged Enchantments
Enchantments that grant an effect on ranged weapons.
Flame | Projectiles set enemies on fire for 5 seconds. | Items |
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Punch | Projectiles gain level * 3 blocks of knockback.
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Point Blank | Deals level * 2 more damage to targets within 8 blocks of the player.
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Sniper | Deals level * 2 more damage to targets more than 12 blocks from the player.
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Recoil | You are knocked back when firing the crossbow. Crouching prevents the effect but causes a 0.5 second cooldown. | Items |
Multishot | Fire 3 projectiles at once. | Items |
Piercing | Arrows can pass through level entities
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Quick Charge | Decreases the time it takes to load a crossbow by level * 0.25 seconds.
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Tool Enchantments
Enchantments that grant special effects to tools.
Looting | Increases common loot drops by (enchantment level) chances. | Items |
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Efficiency | Increases the speed at which you break blocks. | Items |
Fortune | Increases the resources gained when breaking ores and certain blocks. | Items |
Lure | Decreases the time spent waiting for a fish by level * 5 seconds.
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Silk Touch | Allows blocks to drop themselves instead of their normal drop. | Items |
Multitool | Level 1 allows the tool to cycle between an axe and shovel. Level 2 adds a pickaxe to the cycle. | Items |
Sapper | Restore (enchantment level) Health when breaking a spawner. | Items |
Debarking | Removes bark from logs you break. | Items |
Barking | Restores bark to logs you break. | Items |
Eruption | Deal level * 4 damage in a 5 block radius when breaking a spawner. Fire, Ice, Thunder aspect and Decay apply to affected mobs. Adrenaline and Sapper apply to nearby players.
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Riptide | A trident with Riptide can only be thrown in water. When thrown, you are launched a distance based on Riptide's level. | Items |
Passive Enchantments
Enchantments that grant an effect passively when used or worn.
Unbreaking | Gear breaks level + 1 times slower.
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Unbreakable | No durability is taken when used. | Items |
Mending | Items with Mending are repaired by 2 durability per XP orb consumed. | Items |
Infinity | Bows and crossbows don't consume arrows, potions and food are not consumed when used. | Items |
Darksight | Provides the player with Night Vision while equipped. | Items |
Radiant | When held in any hand, provides Night Vision and Glowing for 30 seconds. | Items |
Regeneration |
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Gills | Provides the player with Water Breathing while equipped. | Items |
Aqua Affinity | Removes penalty to mining speed while underwater. | Items |
Depth Strider | Move level * 33% faster when in water.
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Respiration | Extends breathing time underwater by level * 15 seconds.
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Soul Speed | When on soul sand or soul soil, your speed will increase by level * 10.5% .
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Intuition | Gain 50% more experience. Multiple Intuition items do not stack. | Items |
Sustenance | Increases healing received by level * 10% .
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Retrieval | Arrows have a level * 10% chance to not be consumed.
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Adrenaline | Upon attacking an enemy, you gain level * 10% speed for 3 seconds. Upon breaking a spawner with a pickaxe, you gain level * 5% speed for 6 seconds.
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Weightless | May be held in the offhand without incurring a debuff from the Two Handed curse. | Items |
Aptitude | Multiplies the cooldowns of all of your skills by 0.95^level .
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Triage | Increases the amount of healing you do to others by level * 5% .
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Stamina | After taking damage, gain level * 2.5% melee and projectile damage per level for 6 seconds. Stacks up to 4 times, for level * 10% max damage.
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Consumable Enchantments
Enchantments that function on consumable items.
Jungle's Nourishment | The food fully refills hunger bar. Gives Resistance for 4 seconds and Instant Health II. | Items |
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Rage of the Keter | The food restores 6 hunger points and 6 saturation points and can be eaten at full hunger. Gives the player +15% to all damage and +15% speed for 15 seconds. | Items |
Liquid Courage | The consumable restores 8 hunger points and 8 saturation points. Gives the player +20% damage resistance on the next 3 melee/projectile/magic attacks they receive within the next 15 seconds. 30 second cooldown. | Items |
Temporal Bender | The consumable restores 6 hunger points and 6 saturation points. Restores all class ability cooldowns by 5 seconds. 30 second cooldown. | Items |
Intoxicating Warmth | The consumable restores 1 hunger point and 1 saturation point every second for the next 15 seconds. 30 second cooldown. | Items |
Resurrection | Saves the player from death once. | Items |
Void Tether | Saves the player from death in the void once. | Items |
Exorcism | Deals damage to mobs summoned in the Valley of Forgotten Pharaohs. Only spawns in that particular dungeon. | Items |
Instant Drink | Right-click to instantly be granted the item's effects. | Items |
Ashes of Eternity | Saves player from death once a week using the same mechanics as Resurrection and Void Tether. The enchant is then removed until the next weekly reset. | Items |
Throwing Knife | Right-click to use the item and instantly fire an arrow. | Items |
Curses
Enchantments that inflict a significant negative effect on the player.
Curse of Corruption | Debuffs the player if more than one item with this enchantment is in their inventory. | Items |
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Curse of Irreparability | Prevents the enchanted item from being repaired. | Items |
Two Handed | Debuffs the player if they are also holding something in their off hand, unless it has the weightless enchantment. Two Handed swords count as two swords for Rogue. | Items |
Curse of Emphemerality | Item vanishes when changing inventories or when the player teleports or logs out. | Items |
Curse of Binding | Item can only be removed when it shatters or the player dies. | Items |
Curse of Vanishing | Item shatters on death. Level 2 completely deletes the item on death. | Items |
Curse of Crippling | When under 50% health, your damage and movement speed is reduced by 10% per level. | Items |
Curse of Shrapnel | Take level damage when mining a spawner.
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Curse of Anemia | Healing effects reduced by level * 10% .
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Curse of Instability | Randomizes the damage type of damage received when you get hit between Melee, Projectile, Magic and Blast. | Items |
Starvation | Removes saturation points and hunger points (in that order) equal to level .
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Ineptitude | Increases the cooldown of all your skills by level * 5% .
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Melee Fragility | Multiplies melee damage taken by 0.96 ^ (-2 * level) .
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Projectile Fragility | Multiplies projectile damage taken by 0.96 ^ (-2 * level) .
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Magic Fragility | Multiplies magic damage taken by 0.96 ^ (-2 * level) .
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Blast Fragility | Multiplies blast damage taken by 0.96 ^ (-2 * level) .
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Fire Fragility | Multiplies fire damage taken by 0.96 ^ (-2 * level) .
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Cumbersome | Critical attacks deal normal damage instead. Abilities that require critical attacks can still be activated with critical attack. | Items |
Cosmetic Enchantments
Enchantments that grant a cosmetic effects to items or players.
Locked | Loadout Lockboxes will not swap the item. Applied by the Willows Spirit in the Black Willows lobby for 3 Hyperexperience. Can be removed, but not refunded. | Items |
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Clucking | Players will occasionally hear clucking. Being splashed with a Jar of Clucks will apply this enchantment to a random held or equipped item. Can be removed by the Master of Clucks after completing Clucked Up quest. | Items |
Oinking | Players will occasionally hear oinking. | Items |
Baaing | Players will occasionally hear baaing. | Items |
Gilded | Players gain an aura of particles when used. Reward from weekly voting raffle, and will have the name of the player who decorated it next to the enchantment text. Claim by using the command /claimraffle .
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Stylish | Players gain an aura of black particles. | Items |
Festive | Players gain an aura of festive particles. Only obtainable during winter events, and will have the name of the player who decorated it next to the enchantment text. | Items |
Divine Aura | Players and attacked enemies gain an aura of divine particles. Items reskinned by the Cleansing Spirit next to the Kaul arena will have this cosmetic. | Items |
Basic Infusions
Main article : Basic Infusions
There are currently 6 types of Basic Infusions that a player can add to their items. Only one Basic Infusion can be added to an item at a time, and each can go up to level 4.
Tenacity | Take (0.5% * level) less damage.
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Vitality | Gain (1% * level) max health.
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Vigor | Deal (0.75% * level) more melee damage.
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Focus | Deal (0.75% * level) more projectile damage.
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Perspicacity | Deal (0.75% * level) more magic damage.
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Acumen | Gain (2% * level) more experience.
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Boss Infusions
Main article : Boss Infusions
There are currently 4 types of Boss Infusions that a player can add to their items. Multiple types of Boss Infusions can be added to an item at a time.
Hope | Items with Hope receive 1 less level of shatter from void and lava deaths. Applied by Mastersmith Antonio in Highwatch for 3 HXP and 9 Shard of the Mantle. The quest Unveiled grants the player access to Hoping items and one free application. |
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Colossal | Durability is lost 50% slower. This stacks with Unbreaking. Applied by Alric under the Eldrask arena for 3 HCS and 9 Titanic Knowledge. Can be refunded, but only the Titanic Knowledge will be returned. Requires completion of Alric's Legacy. |
Phylactery | If you died with more than 100 experience points, (10% * level) of your XP is saved in your grave on death and can be recollected. Additionally, keep (5% * level) of the duration of potion effects upon dying. Applied by Pharaoh Tyro Syl in Alnera for 3 HCS and 6 Ancestral Effigies. Can be refunded, but only the Ancestral Effigies will be returned. Requires completion of A Lich in the System.
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Revelation | Items infused with Revelation increase the level of any Delve infusion on the item by one level. Applied by Namtar on the shore near the Sirius Arena for 3 HAR and 9 Glistering Starblood. Can be refunded, but only the Glistering Starblood will be returned. Requires completion of Starless Night. |
Delve Infusions
Main article : Delve Infusions
Enchantments found in Breachpoint and Celestial Zenith lobby, accessible at the Infusion Station. Each requires a specific dungeon's Delve Material, levels and either Indigo Blightdust or Voidstained Geodes to apply it to an item. (Infusing with Voidstained Geodes is locked behind a normal Darkest Depths completion and infusing with Indigo Blightdust is locked behind a normal Celestial Zenith completion.)
There is a Delve Infusion for each available delve material in the game. Only one Delve Infusion can be added to an item at a time, and each can go up to level 4.
Pennate | White | Fall damage is reduced by level * 5% .
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Carapace | Orange | After being hit, you gain level * 1.25% damage reduction for 5s. Being hit again while active refreshes the duration.
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Aura | Magenta | Mobs in a 3 block radius from you are slowed by level * 2% for 0.5 seconds. This is refreshed as long as they are in range.
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Expedite | Light Blue | Damaging an enemy with an ability increases your movement speed by level * 1% for 5 seconds, stacking up to 3 times.
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Choler | Yellow | Deal level * 1% additional damage to any mob that is on fire, slowed, or stunned.
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Unyielding | Willows | Gain level * 0.6 knockback resistance.
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Usurper | Reverie | Heal level * 2.5% of your max health whenever you slay an elite or boss enemy.
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Vengeful | Corridors | Deal level * 2% more damage to the last enemy that damaged you.
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Empowered | Lime | When you gain XP, you have a level * 0.25% chance per XP point to repair all currently equipped items by 1% of their max durability.
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Nutriment | Pink | Gain level * 1.5% extra healing.
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Execution | Gray | After killing an enemy, you deal level * 1.5% extra damage for 4 seconds.
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Reflection | Light Gray | 1 second after taking ability damage, deal level * 6% of the spell's damage to all mobs in a 4 block radius.
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Mitosis | Cyan | Mining a spawner debuffs all mobs in a 5 block radius with level * 3.75 Weakness for 3 seconds.
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Ardor | Purple | Mining a spawner outside of water grants you level * 3.75% speed for 4s. Mining a spawner underwater refreshes 0.5 breath per level.
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Epoch | Teal | Class abilities cooldowns are reduced by level * 1% .
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Natant | Shifting | You move level * 4% faster while in water.
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Understanding | Forum | All non-Delve Infusions you are currently benefiting from gain 0.2 levels per item per level of this Infusion. Understanding applies to each item even if two items have the same Infusion type, so the maximum non-Delve Infusion level is now effectively 30 if you have Understanding IV and Revelation. |
Soothing | Blue | Regenerate level * 0.04 health per second.
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Fueled | Brown | Gain level * 0.3% damage reduction for every enemy on fire, slowed, or stunned within 8 blocks, capped at 4 mobs.
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Refresh | SKT | Reduces the cooldown of infinite foods by level * 2% .
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Quench | Wolfswood | Increase duration of consumables by 2.5% .
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Grace | Pelias' Keep | Gain level * 1.5% attack speed.
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Celestial | Star Point | Deal 1.5% * level additional damage to mobs that are at a higher elevation than you
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Galvanic | PORTAL | Gain a level * 1.25% chance to stun a mob for 2 seconds (0.5 seconds for elites) when dealing or taking non-ability melee or projectile damage.
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Decapitation | Ruin | Deal level * 1.25% more damage on a critical melee strike.
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